Searched refs:texToFboShader (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fFboColorbufferTests.cpp | 140 …Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texF… in render() local 143 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render() 147 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render()
|
/external/deqp/modules/gles3/functional/ |
D | es3fFboRenderTest.cpp | 536 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, fboOutputType); in render() local 539 deUint32 texToFboShaderID = context.createProgram(&texToFboShader); in render() 547 texToFboShader.setOutScaleBias(fboOutScale, fboOutBias); in render() 578 texToFboShader.setUniforms(context, texToFboShaderID); in render() 584 texToFboShader.setUniforms(context, texToFboShaderID); in render() 1118 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, fboOutputType); in render() local 1121 deUint32 texToFboShaderID = context.createProgram(&texToFboShader); in render() 1134 texToFboShader.setOutScaleBias(fboOutScale, fboOutBias); in render() 1144 texToFboShader.setUniforms (context, texToFboShaderID); in render() 1274 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, fboOutputType); in render() local [all …]
|
D | es3fFboColorbufferTests.cpp | 364 …Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texF… in render() local 367 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render() 371 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render() 493 …Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texF… in render() local 496 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render() 500 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render() 619 …Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFm… in render() local 622 deUint32 texToFboShaderID= getCurrentContext()->createProgram(&texToFboShader); in render() 626 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render()
|