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Searched refs:texToFboShader (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fFboColorbufferTests.cpp140 …Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texF… in render() local
143 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render()
147 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render()
/external/deqp/modules/gles3/functional/
Des3fFboRenderTest.cpp536 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, fboOutputType); in render() local
539 deUint32 texToFboShaderID = context.createProgram(&texToFboShader); in render()
547 texToFboShader.setOutScaleBias(fboOutScale, fboOutBias); in render()
578 texToFboShader.setUniforms(context, texToFboShaderID); in render()
584 texToFboShader.setUniforms(context, texToFboShaderID); in render()
1118 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, fboOutputType); in render() local
1121 deUint32 texToFboShaderID = context.createProgram(&texToFboShader); in render()
1134 texToFboShader.setOutScaleBias(fboOutScale, fboOutBias); in render()
1144 texToFboShader.setUniforms (context, texToFboShaderID); in render()
1274 Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, fboOutputType); in render() local
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Des3fFboColorbufferTests.cpp364 …Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texF… in render() local
367 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render()
371 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render()
493 …Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texF… in render() local
496 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render()
500 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render()
619 …Texture2DShader texToFboShader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFm… in render() local
622 deUint32 texToFboShaderID= getCurrentContext()->createProgram(&texToFboShader); in render()
626 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID); in render()