Searched refs:textureSizes (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pTextureUploadTests.cpp | 527 } textureSizes[] = in init() local 541 FOR_EACH(texSize, textureSizes, in init() 548 int size = textureSizes[texSize].size; in init() 550 …textureSizes[texSize].uploadCallGroup->addChild (new TextureUploadCallCase (m_context, caseName.… in init() 551 …textureSizes[texSize].uploadAndDrawGroup->addChild (new TextureUploadAndDrawCase (m_context, caseN… in init() 554 for (int i = 0; i < DE_LENGTH_OF_ARRAY(textureSizes); i++) in init() 556 uploadCall->addChild (textureSizes[i].uploadCallGroup); in init() 557 uploadAndDraw->addChild (textureSizes[i].uploadAndDrawGroup); in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureUnitTests.cpp | 246 …void makeSafeLods (const vector<IVec2>& textureSizes, const IVec2& viewportSize); // Modifies … 411 void MultiTexShader::makeSafeLods (const vector<IVec2>& textureSizes, const IVec2& viewportSize) in makeSafeLods() argument 413 DE_ASSERT((int)textureSizes.size() == m_numUnits); in makeSafeLods() 433 …const float lodMax = calculateLodMax(m_lodDerivateParts[unitNdx], textureSizes[unitNdx], screenDer… in makeSafeLods() 434 …const float lodMin = calculateLodMin(m_lodDerivateParts[unitNdx], textureSizes[unitNdx], screenDer… in makeSafeLods()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureUnitTests.cpp | 342 …void makeSafeLods (const vector<IVec3>& textureSizes, const IVec2& viewportSize); // Modifies … 560 void MultiTexShader::makeSafeLods (const vector<IVec3>& textureSizes, const IVec2& viewportSize) in makeSafeLods() argument 562 DE_ASSERT((int)textureSizes.size() == m_numUnits); in makeSafeLods() 589 …const float lodMax = calculateLodMax(m_lodDerivateParts[unitNdx], textureSizes[unitNdx], screenDer… in makeSafeLods() 590 …const float lodMin = calculateLodMin(m_lodDerivateParts[unitNdx], textureSizes[unitNdx], screenDer… in makeSafeLods()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureGatherTests.cpp | 2071 } textureSizes[] = in init() local 2138 … for (int textureSizeNdx = 0; textureSizeNdx < DE_LENGTH_OF_ARRAY(textureSizes); textureSizeNdx++) in init() 2140 const IVec3& textureSize = textureSizes[textureSizeNdx].size; in init() 2141 …TestCaseGroup* const textureSizeGroup = new TestCaseGroup(m_context, textureSizes[textureSizeNdx].… in init()
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