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Searched refs:textureSizes (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pTextureUploadTests.cpp527 } textureSizes[] = in init() local
541 FOR_EACH(texSize, textureSizes, in init()
548 int size = textureSizes[texSize].size; in init()
550textureSizes[texSize].uploadCallGroup->addChild (new TextureUploadCallCase (m_context, caseName.… in init()
551textureSizes[texSize].uploadAndDrawGroup->addChild (new TextureUploadAndDrawCase (m_context, caseN… in init()
554 for (int i = 0; i < DE_LENGTH_OF_ARRAY(textureSizes); i++) in init()
556 uploadCall->addChild (textureSizes[i].uploadCallGroup); in init()
557 uploadAndDraw->addChild (textureSizes[i].uploadAndDrawGroup); in init()
/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp246 …void makeSafeLods (const vector<IVec2>& textureSizes, const IVec2& viewportSize); // Modifies …
411 void MultiTexShader::makeSafeLods (const vector<IVec2>& textureSizes, const IVec2& viewportSize) in makeSafeLods() argument
413 DE_ASSERT((int)textureSizes.size() == m_numUnits); in makeSafeLods()
433 …const float lodMax = calculateLodMax(m_lodDerivateParts[unitNdx], textureSizes[unitNdx], screenDer… in makeSafeLods()
434 …const float lodMin = calculateLodMin(m_lodDerivateParts[unitNdx], textureSizes[unitNdx], screenDer… in makeSafeLods()
/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp342 …void makeSafeLods (const vector<IVec3>& textureSizes, const IVec2& viewportSize); // Modifies …
560 void MultiTexShader::makeSafeLods (const vector<IVec3>& textureSizes, const IVec2& viewportSize) in makeSafeLods() argument
562 DE_ASSERT((int)textureSizes.size() == m_numUnits); in makeSafeLods()
589 …const float lodMax = calculateLodMax(m_lodDerivateParts[unitNdx], textureSizes[unitNdx], screenDer… in makeSafeLods()
590 …const float lodMin = calculateLodMin(m_lodDerivateParts[unitNdx], textureSizes[unitNdx], screenDer… in makeSafeLods()
/external/deqp/modules/gles31/functional/
Des31fTextureGatherTests.cpp2071 } textureSizes[] = in init() local
2138 … for (int textureSizeNdx = 0; textureSizeNdx < DE_LENGTH_OF_ARRAY(textureSizes); textureSizeNdx++) in init()
2140 const IVec3& textureSize = textureSizes[textureSizeNdx].size; in init()
2141 …TestCaseGroup* const textureSizeGroup = new TestCaseGroup(m_context, textureSizes[textureSizeNdx].… in init()