/external/deqp/modules/gles2/functional/ |
D | es2fTextureStateQueryTests.cpp | 201 …ntext, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget) in TextureCase() argument 203 , m_textureTarget (textureTarget) in TextureCase() 231 …Verifier* verifier, const char* name, const char* description, GLenum textureTarget, GLenum valueN… in TextureWrapCase() argument 232 : TextureCase (context, verifier, name, description, textureTarget) in TextureWrapCase() 272 …ntext, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget) in TextureMagFilterCase() argument 273 : TextureCase(context, verifier, name, description, textureTarget) in TextureMagFilterCase() 309 …ntext, TexParamVerifier* verifier, const char* name, const char* description, GLenum textureTarget) in TextureMinFilterCase() argument 310 : TextureCase(context, verifier, name, description, textureTarget) in TextureMinFilterCase() 379 GLenum textureTarget; in init() member 388 …getTestNamePostfix()).c_str(), "TEXTURE_WRAP_S", textureTargets[ndx].textureTarget, GL_TEXTURE_WR… in init() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fMultisampleShaderRenderCase.cpp | 173 …const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MUL… in init() local 179 gl.bindTexture(textureTarget, m_fboTexture); in init() 182 gl.texStorage2D(textureTarget, 1, GL_RGBA8, m_renderSize, m_renderSize); in init() 183 gl.texParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init() 184 gl.texParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init() 187 …gl.texStorage2DMultisample(textureTarget, m_numRequestedSamples, GL_RGBA8, m_renderSize, m_renderS… in init() 192 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureTarget, m_fboTexture, 0); in init() 559 …const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MUL… in drawOneIteration() local 583 gl.bindTexture(textureTarget, m_fboTexture); in drawOneIteration() 611 …const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_… in drawOneIteration() local [all …]
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D | es31fTextureMultisampleTests.cpp | 1110 …const glw::GLenum textureTarget = (m_isArrayType) ? (GL_TEXTURE_2D_MULTISAMPLE_ARRAY) : (GL_TEXTU… in init() local 1124 gl.getInternalformativ(textureTarget, internalFormat, GL_SAMPLES, 1, &maxSamples); in init() 1154 gl.bindTexture(textureTarget, m_textureID); in init() 1176 gl.framebufferTexture2D(GL_FRAMEBUFFER, fboAttachment, textureTarget, m_textureID, 0); in init() 1454 …const glw::GLenum textureTarget = (m_isArrayType) ? (GL_TEXTURE_2D_MULTISAMPLE_ARRAY) : (GL_TEXT… in sampleTexture() local 1482 gl.bindTexture(textureTarget, m_textureID); in sampleTexture()
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D | es31fShaderImageLoadStoreTests.cpp | 697 const deUint32 textureTarget = getGLTextureTarget(imageType); in setTextureStorage() local 717 glLog.glTexStorage2D(textureTarget, 1, internalFormat, imageSize.x(), imageSize.y()); in setTextureStorage() 723 …glLog.glTexStorage3D(textureTarget, 1, internalFormat, imageSize.x(), imageSize.y(), imageSize.z()… in setTextureStorage() 769 const deUint32 textureTarget = getGLTextureTarget(src.getImageType()); in uploadTexture() local 770 …glLog.glTexSubImage3D(textureTarget, 0, 0, 0, 0, imageSize.x(), imageSize.y(), imageSize.z(), tran… in uploadTexture()
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/external/mesa3d/src/glx/ |
D | glx_pbuffer.c | 215 pdraw->textureTarget = determineTextureTarget(attrib_list, num_attribs); in CreateDRIDrawable() 351 if (pdraw != NULL && !pdraw->textureTarget) in GetDrawableAttribute() 352 pdraw->textureTarget = in GetDrawableAttribute()
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D | drisw_glx.c | 320 pdraw->base.textureTarget, in drisw_bind_tex_image() 326 pdraw->base.textureTarget, in drisw_bind_tex_image() 352 pdraw->base.textureTarget, in drisw_release_tex_image()
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D | dri2_glx.c | 903 pdraw->base.textureTarget, in dri2_bind_tex_image() 909 pdraw->base.textureTarget, in dri2_bind_tex_image() 934 pdraw->base.textureTarget, in dri2_release_tex_image()
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D | glxclient.h | 137 GLenum textureTarget; member
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/external/deqp/modules/egl/ |
D | teglQuerySurfaceTests.cpp | 430 const EGLint textureTarget = eglu::querySurfaceInt(egl, display, *surface, EGL_TEXTURE_TARGET); in executeForConfig() local 432 if (textureTarget != EGL_NO_TEXTURE && textureTarget != EGL_TEXTURE_2D) in executeForConfig() 434 …log << TestLog::Message << " Fail, invalid texture target value " << textureTarget << TestLog::… in executeForConfig()
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/external/llvm/lib/Target/AMDGPU/ |
D | R600Instructions.td | 1334 i32imm:$resourceId, i32imm:$samplerId, i32imm:$textureTarget), 1335 "TXD $dst, $src0, $src1, $src2, $resourceId, $samplerId, $textureTarget", 1337 imm:$resourceId, imm:$samplerId, imm:$textureTarget))], 1345 i32imm:$resourceId, i32imm:$samplerId, i32imm:$textureTarget), 1346 "TXD_SHADOW $dst, $src0, $src1, $src2, $resourceId, $samplerId, $textureTarget", 1348 imm:$resourceId, imm:$samplerId, TEX_SHADOW:$textureTarget))],
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 1122 const glw::GLenum textureTarget = getGLTextureTarget (); in testTextureSize() local 1153 gl.bindTexture(textureTarget, texId); in testTextureSize() 1154 gl.texParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testTextureSize() 1155 gl.texParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testTextureSize() 1156 gl.texParameteri(textureTarget, GL_TEXTURE_BASE_LEVEL, testSize.lodBase); in testTextureSize() 1171 …gl.texStorage3D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.te… in testTextureSize() 1185 …gl.texStorage2D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.te… in testTextureSize() 1200 …gl.texStorage3D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.te… in testTextureSize() 1256 gl.bindTexture (textureTarget, 0); in testTextureSize()
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/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 3265 GrGLenum textureTarget = static_cast<GrGLTexture*>(surface->asTexture())->target(); in unbindTextureFBOForCopy() local 3268 textureTarget, in unbindTextureFBOForCopy()
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