/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_simple_shaders.c | 365 unsigned tgsi_tex, in util_make_fs_blit_msaa_gen() argument 380 const char *type = tgsi_texture_names[tgsi_tex]; in util_make_fs_blit_msaa_gen() 385 assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA || in util_make_fs_blit_msaa_gen() 386 tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA); in util_make_fs_blit_msaa_gen() 410 unsigned tgsi_tex) in util_make_fs_blit_msaa_color() argument 412 return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, in util_make_fs_blit_msaa_color() 424 unsigned tgsi_tex) in util_make_fs_blit_msaa_depth() argument 426 return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, in util_make_fs_blit_msaa_depth() 438 unsigned tgsi_tex) in util_make_fs_blit_msaa_stencil() argument 440 return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, in util_make_fs_blit_msaa_stencil() [all …]
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D | u_simple_shaders.h | 101 unsigned tgsi_tex); 106 unsigned tgsi_tex); 111 unsigned tgsi_tex); 116 unsigned tgsi_tex);
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D | u_blitter.c | 694 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, in blitter_get_fs_texfetch_col() local 697 *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex); in blitter_get_fs_texfetch_col() 706 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0); in blitter_get_fs_texfetch_col() local 709 util_make_fragment_tex_shader(pipe, tgsi_tex, in blitter_get_fs_texfetch_col() 730 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, in blitter_get_fs_texfetch_depth() local 734 util_make_fs_blit_msaa_depth(pipe, tgsi_tex); in blitter_get_fs_texfetch_depth() 743 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0); in blitter_get_fs_texfetch_depth() local 746 util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex, in blitter_get_fs_texfetch_depth() 767 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, in blitter_get_fs_texfetch_depthstencil() local 771 util_make_fs_blit_msaa_depthstencil(pipe, tgsi_tex); in blitter_get_fs_texfetch_depthstencil() [all …]
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D | u_blit.c | 206 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0); in set_fragment_shader() local 209 util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex, in set_fragment_shader() 226 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0); in set_depthstencil_fragment_shader() local 229 util_make_fragment_tex_shader_writedepthstencil(ctx->pipe, tgsi_tex, in set_depthstencil_fragment_shader() 245 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0); in set_depth_fragment_shader() local 248 util_make_fragment_tex_shader_writedepth(ctx->pipe, tgsi_tex, in set_depth_fragment_shader() 264 unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0); in set_stencil_fragment_shader() local 267 util_make_fragment_tex_shader_writestencil(ctx->pipe, tgsi_tex, in set_stencil_fragment_shader()
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/external/mesa3d/src/gallium/drivers/r600/ |
D | r600_shader.c | 3754 static int tgsi_tex(struct r600_shader_ctx *ctx) in tgsi_tex() function 5280 {TGSI_OPCODE_DDX, 0, SQ_TEX_INST_GET_GRADIENTS_H, tgsi_tex}, 5281 {TGSI_OPCODE_DDY, 0, SQ_TEX_INST_GET_GRADIENTS_V, tgsi_tex}, 5295 {TGSI_OPCODE_TEX, 0, SQ_TEX_INST_SAMPLE, tgsi_tex}, 5296 {TGSI_OPCODE_TXD, 0, SQ_TEX_INST_SAMPLE_G, tgsi_tex}, 5297 {TGSI_OPCODE_TXP, 0, SQ_TEX_INST_SAMPLE, tgsi_tex}, 5311 {TGSI_OPCODE_TXB, 0, SQ_TEX_INST_SAMPLE_LB, tgsi_tex}, 5315 {TGSI_OPCODE_TXL, 0, SQ_TEX_INST_SAMPLE_L, tgsi_tex}, 5340 {TGSI_OPCODE_TXF, 0, SQ_TEX_INST_LD, tgsi_tex}, 5341 {TGSI_OPCODE_TXQ, 0, SQ_TEX_INST_GET_TEXTURE_RESINFO, tgsi_tex}, [all …]
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