Searched refs:uintType (Results 1 – 6 of 6) sorted by relevance
/external/lzma/CPP/Common/ |
D | StringToInt.cpp | 11 #define CONVERT_STRING_TO_UINT_FUNC(uintType, charType) \ argument 12 uintType ConvertStringTo ## uintType(const charType *s, const charType **end) throw() { \ 14 uintType res = 0; \ 18 if (res > (k_ ## uintType ## _max) / 10) return 0; \ 21 if (res > (k_ ## uintType ## _max) - v) return 0; \
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/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.cpp | 315 const glu::VarType uintType (uintBasicType, glu::PRECISION_HIGHP); in generateFragShaderOutputDecl() local 317 decl.varType = uintType; in generateFragShaderOutputDecl() 334 const glu::VarType uintType (uintBasicType, glu::PRECISION_HIGHP); in generateFragShaderOutputDecl() local 336 decl.varType = uintType; in generateFragShaderOutputDecl()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderExecutor.cpp | 226 const glu::VarType uintType (uintBasicType, glu::PRECISION_HIGHP); in generateFragShaderOutputDecl() local 228 decl.varType = uintType; in generateFragShaderOutputDecl() 245 const glu::VarType uintType (uintBasicType, glu::PRECISION_HIGHP); in generateFragShaderOutputDecl() local 247 decl.varType = uintType; in generateFragShaderOutputDecl()
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D | vktShaderCommonFunctionTests.cpp | 2487 const glu::DataType uintType = vecSize > 1 ? glu::getDataTypeUintVec(vecSize) : glu::TYPE_UINT; in init() local 2494 … uintGroup->addChild(new BitsToFloatCase(getTestContext(), uintType, glu::ShaderType(shaderType))); in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderCommonFunctionTests.cpp | 1700 const glu::DataType uintType = vecSize > 1 ? glu::getDataTypeUintVec(vecSize) : glu::TYPE_UINT; in init() local 1705 uintGroup->addChild(new BitsToFloatCase(m_context, uintType, glu::ShaderType(shaderType))); in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderCommonFunctionTests.cpp | 2206 const glu::DataType uintType = vecSize > 1 ? glu::getDataTypeUintVec(vecSize) : glu::TYPE_UINT; in init() local 2213 uintGroup->addChild(new BitsToFloatCase(m_context, uintType, glu::ShaderType(shaderType))); in init()
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