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Searched refs:uintType (Results 1 – 6 of 6) sorted by relevance

/external/lzma/CPP/Common/
DStringToInt.cpp11 #define CONVERT_STRING_TO_UINT_FUNC(uintType, charType) \ argument
12 uintType ConvertStringTo ## uintType(const charType *s, const charType **end) throw() { \
14 uintType res = 0; \
18 if (res > (k_ ## uintType ## _max) / 10) return 0; \
21 if (res > (k_ ## uintType ## _max) - v) return 0; \
/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp315 const glu::VarType uintType (uintBasicType, glu::PRECISION_HIGHP); in generateFragShaderOutputDecl() local
317 decl.varType = uintType; in generateFragShaderOutputDecl()
334 const glu::VarType uintType (uintBasicType, glu::PRECISION_HIGHP); in generateFragShaderOutputDecl() local
336 decl.varType = uintType; in generateFragShaderOutputDecl()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp226 const glu::VarType uintType (uintBasicType, glu::PRECISION_HIGHP); in generateFragShaderOutputDecl() local
228 decl.varType = uintType; in generateFragShaderOutputDecl()
245 const glu::VarType uintType (uintBasicType, glu::PRECISION_HIGHP); in generateFragShaderOutputDecl() local
247 decl.varType = uintType; in generateFragShaderOutputDecl()
DvktShaderCommonFunctionTests.cpp2487 const glu::DataType uintType = vecSize > 1 ? glu::getDataTypeUintVec(vecSize) : glu::TYPE_UINT; in init() local
2494 … uintGroup->addChild(new BitsToFloatCase(getTestContext(), uintType, glu::ShaderType(shaderType))); in init()
/external/deqp/modules/gles3/functional/
Des3fShaderCommonFunctionTests.cpp1700 const glu::DataType uintType = vecSize > 1 ? glu::getDataTypeUintVec(vecSize) : glu::TYPE_UINT; in init() local
1705 uintGroup->addChild(new BitsToFloatCase(m_context, uintType, glu::ShaderType(shaderType))); in init()
/external/deqp/modules/gles31/functional/
Des31fShaderCommonFunctionTests.cpp2206 const glu::DataType uintType = vecSize > 1 ? glu::getDataTypeUintVec(vecSize) : glu::TYPE_UINT; in init() local
2213 uintGroup->addChild(new BitsToFloatCase(m_context, uintType, glu::ShaderType(shaderType))); in init()