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Searched refs:uniName (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/effects/
DGrYUVEffect.cpp234 const char* uniName; in emitCode() local
240 "RGBToYUV", 3, &uniName); in emitCode()
245 args.fOutputColor, uniName, uniName, uniName, uniName, in emitCode()
246 uniName, uniName); in emitCode()
252 "RGBToUV", 2, &uniName); in emitCode()
257 args.fOutputColor, uniName, uniName, uniName, uniName); in emitCode()
265 "RGBToYUorV", &uniName); in emitCode()
267 args.fOutputColor, uniName, uniName); in emitCode()
DGrTextureDomain.cpp59 SkString uniName("TexDom"); in sampleTexture() local
61 uniName.appendS32(textureDomain.fIndex); in sampleTexture()
65 uniName.c_str(), &name); in sampleTexture()
/external/skia/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp54 const char* uniName; in emitTransforms() local
59 &uniName).toIndex(); in emitTransforms()
75 v.vsOut(), uniName, posVar.c_str()); in emitTransforms()
78 vb->codeAppendf("{ vec3 temp = %s * %s;", uniName, posVar.c_str()); in emitTransforms()
84 v.vsOut(), uniName, posVar.c_str()); in emitTransforms()
86 vb->codeAppendf("%s = %s * %s;", v.vsOut(), uniName, posVar.c_str()); in emitTransforms()
91 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), uniName, localCoords); in emitTransforms()
93 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName, localCoords); in emitTransforms()
/external/deqp/modules/gles31/functional/
Des31fUniformLocationTests.cpp293 const string uniName = "uni" + de::toString(uniformNdx); in genShaderSources() local
319 …vertDecl << "uniform " << (layoutInVert ? layout : "") << glu::declare(uniformInfo.type, uniName) … in genShaderSources()
322 …fragDecl << "uniform " << (layoutInFrag ? layout : "") << glu::declare(uniformInfo.type, uniName) … in genShaderSources()
335 vertMain << " v_color.rgb *= verify(float( texture(" << uniName in genShaderSources()
339 fragMain << " o_color.rgb *= verify(float( texture(" << uniName in genShaderSources()
346 vertMain << " v_color.rgb *= verify(float(" << uniName in genShaderSources()
350 fragMain << " o_color.rgb *= verify(float(" << uniName in genShaderSources()