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Searched refs:uniform_blocks (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/glsl/
Dglsl_parser_extras.h87 struct gl_uniform_block *uniform_blocks; member
Dast_to_hir.cpp4020 state->uniform_blocks = reralloc(state, in get_next_uniform_block()
4021 state->uniform_blocks, in get_next_uniform_block()
4026 memset(&state->uniform_blocks[state->num_uniform_blocks], in get_next_uniform_block()
4027 0, sizeof(*state->uniform_blocks)); in get_next_uniform_block()
4028 return &state->uniform_blocks[state->num_uniform_blocks++]; in get_next_uniform_block()
4040 ubo->Name = ralloc_strdup(state->uniform_blocks, this->block_name); in hir()
4057 ubo->Uniforms = rzalloc_array(state->uniform_blocks, in hir()
4072 var->uniform_block = ubo - state->uniform_blocks; in hir()
4074 ubo_var->Name = ralloc_strdup(state->uniform_blocks, var->name); in hir()
4076 ubo_var->Buffer = ubo - state->uniform_blocks; in hir()
Dlinker.cpp970 struct gl_uniform_block *uniform_blocks = NULL; in link_intrastage_shaders() local
986 &uniform_blocks, in link_intrastage_shaders()
1064 linked->UniformBlocks = uniform_blocks; in link_intrastage_shaders()
/external/mesa3d/src/mesa/program/
Dir_to_mesa.cpp3125 shader->UniformBlocks = state->uniform_blocks; in _mesa_glsl_compile_shader()