Searched refs:unitIdx (Results 1 – 3 of 3) sorted by relevance
60 void bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture);224 void setTextureUnit(int unitIdx);
2985 void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) { in bindTexture() argument3010 if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) { in bindTexture()3011 this->setTextureUnit(unitIdx); in bindTexture()3013 fHWBoundTextureUniqueIDs[unitIdx] = textureID; in bindTexture()3052 this->setTextureUnit(unitIdx); in bindTexture()3056 this->setTextureUnit(unitIdx); in bindTexture()3060 this->setTextureUnit(unitIdx); in bindTexture()3064 this->setTextureUnit(unitIdx); in bindTexture()3071 this->setTextureUnit(unitIdx); in bindTexture()
181 int32_t unitIdx = 0; in UnicodeString() local182 while(unitIdx < unitCount) { in UnicodeString()183 array[i++]=units[unitIdx++]; in UnicodeString()