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Searched refs:unitIdx (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLGpu.h60 void bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture);
224 void setTextureUnit(int unitIdx);
DGrGLGpu.cpp2985 void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) { in bindTexture() argument
3010 if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) { in bindTexture()
3011 this->setTextureUnit(unitIdx); in bindTexture()
3013 fHWBoundTextureUniqueIDs[unitIdx] = textureID; in bindTexture()
3052 this->setTextureUnit(unitIdx); in bindTexture()
3056 this->setTextureUnit(unitIdx); in bindTexture()
3060 this->setTextureUnit(unitIdx); in bindTexture()
3064 this->setTextureUnit(unitIdx); in bindTexture()
3071 this->setTextureUnit(unitIdx); in bindTexture()
/external/icu/icu4c/source/common/
Dunistr.cpp181 int32_t unitIdx = 0; in UnicodeString() local
182 while(unitIdx < unitCount) { in UnicodeString()
183 array[i++]=units[unitIdx++]; in UnicodeString()