Searched refs:updateTargetPositionBasedOnCollision (Results 1 – 2 of 2) sorted by relevance
94 …void updateTargetPositionBasedOnCollision (const btVector3& hit_normal, btScalar tangentMag = btSc… in ATTRIBUTE_ALIGNED16()
291 void btKinematicCharacterController::updateTargetPositionBasedOnCollision (const btVector3& hitNorm… in updateTargetPositionBasedOnCollision() function in btKinematicCharacterController389 updateTargetPositionBasedOnCollision (callback.m_hitNormalWorld); in stepForwardAndStrafe()