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Searched refs:util_make_vertex_passthrough_shader (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/util/
Du_simple_shaders.h47 util_make_vertex_passthrough_shader(struct pipe_context *pipe,
Du_simple_shaders.c59 util_make_vertex_passthrough_shader(struct pipe_context *pipe, in util_make_vertex_passthrough_shader() function
Du_blit.c288 ctx->vs = util_make_vertex_passthrough_shader(ctx->pipe, 2, in set_vertex_shader()
Du_blitter.c263 util_make_vertex_passthrough_shader(pipe, 2, semantic_names, in util_blitter_create()
Du_gen_mipmap.c1365 ctx->vs = util_make_vertex_passthrough_shader(ctx->pipe, 2, in set_vertex_shader()
/external/mesa3d/src/gallium/auxiliary/postprocess/
Dpp_program.c133 p->passvs = util_make_vertex_passthrough_shader(p->pipe, 2, in pp_init_prog()
/external/mesa3d/src/gallium/tests/trivial/
Dtri.c216 p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes); in init_prog()
Dquad-tex.c275 p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes); in init_prog()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_drawtex.c95 util_make_vertex_passthrough_shader(pipe, in lookup_shader()
Dst_cb_clear.c122 st->clear.vs = util_make_vertex_passthrough_shader(st->pipe, 2, in set_vertex_shader()
Dst_cb_bitmap.c775 st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3, in st_Bitmap()
/external/mesa3d/src/gallium/state_trackers/d3d1x/dxgi/src/
Ddxgi_native.cpp796 vs = util_make_vertex_passthrough_shader(pipe, 2, semantic_names, semantic_indices); in dxgi_blitter()