Searched refs:value_int (Results 1 – 5 of 5) sorted by relevance
160 GLint value_int; member1509 v->value_int = ctx->Version / 10; in find_custom_value()1512 v->value_int = ctx->Version % 10; in find_custom_value()1529 v->value_int = ctx->Line.StipplePattern; in find_custom_value()1572 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1; in find_custom_value()1584 v->value_int = *(GLuint *) ((char *) array + d->offset); in find_custom_value()1588 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; in find_custom_value()1591 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; in find_custom_value()1596 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1; in find_custom_value()1603 v->value_int = 1 << (*p - 1); in find_custom_value()[all …]
154 int (*value_int)(sqlite3_value*); member409 #define sqlite3_value_int sqlite3_api->value_int
104201 int (*value_int)(sqlite3_value*);104456 #define sqlite3_value_int sqlite3_api->value_int
104219 int (*value_int)(sqlite3_value*);104474 #define sqlite3_value_int sqlite3_api->value_int