Searched refs:value_int_4 (Results 1 – 1 of 1) sorted by relevance
161 GLint value_int_4[4]; member1549 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0; in find_custom_value()1550 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0; in find_custom_value()1551 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0; in find_custom_value()1552 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0; in find_custom_value()1607 v->value_int_4[0] = ctx->Scissor.X; in find_custom_value()1608 v->value_int_4[1] = ctx->Scissor.Y; in find_custom_value()1609 v->value_int_4[2] = ctx->Scissor.Width; in find_custom_value()1610 v->value_int_4[3] = ctx->Scissor.Height; in find_custom_value()1627 v->value_int_4[0] = ctx->Viewport.X; in find_custom_value()[all …]