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Searched refs:variable_found (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/glsl/
Dlinker.cpp132 bool variable_found() in variable_found() function in find_assignment_visitor
164 bool variable_found() const in variable_found() function in find_deref_visitor
296 if (!find.variable_found()) { in validate_vertex_shader_executable()
316 if (clip_vertex.variable_found() && clip_distance.variable_found()) { in validate_vertex_shader_executable()
321 prog->Vert.UsesClipDistance = clip_distance.variable_found(); in validate_vertex_shader_executable()
350 if (frag_color.variable_found() && frag_data.variable_found()) { in validate_fragment_shader_executable()
1448 if (find.variable_found()) in assign_attribute_or_color_locations()