Searched refs:vertCount (Results 1 – 4 of 4) sorted by relevance
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
D | SoftBodyTest.java | 93 final int vertCount = softBody.getNodeCount(); in create() local 95 …mesh = new Mesh(false, vertCount, faceCount * 3, new VertexAttribute(Usage.Position, 3, ShaderProg… in create() 100 mesh.getVerticesBuffer().limit(vertCount * vertSize); in create() 103 softBody.getVertices(mesh.getVerticesBuffer(), vertCount, mesh.getVertexSize(), 0); in create() local 106 final float[] verts = new float[vertCount * vertSize]; in create() 110 for (int i = 0; i < vertCount; i++) { in create()
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/external/skia/src/gpu/ |
D | GrResourceProvider.h | 61 int vertCount, in findOrCreateInstancedIndexBuffer() argument 66 return this->createInstancedIndexBuffer(pattern, patternSize, reps, vertCount, key); in findOrCreateInstancedIndexBuffer() 163 int vertCount,
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D | GrResourceProvider.cpp | 31 int vertCount, in createInstancedIndexBuffer() argument 48 uint16_t baseVert = (uint16_t)(i * vertCount); in createInstancedIndexBuffer()
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/external/skia/samplecode/ |
D | SamplePatch.cpp | 152 int row, vertCount = (nu + 1) * (nv + 1); in draw() local 153 SkAutoTMalloc<SkPoint> vertStorage(vertCount); in draw()
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