/external/libgdx/backends/gdx-backends-gwt/src/com/google/gwt/webgl/client/ |
D | WebGLUtil.java | 32 …public static WebGLProgram createShaderProgram (WebGLRenderingContext gl, String vertexSource, Str… in createShaderProgram() argument 33 WebGLShader vertexShader = getShader(gl, VERTEX_SHADER, vertexSource); in createShaderProgram()
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlShader.java | 61 public GlShader(String vertexSource, String fragmentSource) { in GlShader() argument 62 vertexShader = compileShader(GLES20.GL_VERTEX_SHADER, vertexSource); in GlShader()
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/external/deqp/framework/opengl/ |
D | gluContextInfo.cpp | 44 TryCompileProgram (const char* vertexSource, const char* fragmentSource) in TryCompileProgram() argument 45 : m_vertexSource (vertexSource) in TryCompileProgram()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboNoAttachmentTests.cpp | 71 const char* const vertexSource = "#version 310 es\n" in checkFramebufferSize() local 87 …const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSourc… in checkFramebufferSize() 178 const char* const vertexSource = "#version 310 es\n" in checkFramebufferRenderable() local 192 …const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSourc… in checkFramebufferRenderable()
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D | es31fShaderStateQueryTests.cpp | 119 …const std::string vertexSource = tcu::StringTemplate(vertexSourceTemplate).specialize(shaderAr… in iterate() local 121 …ontext.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::Fragme… in iterate()
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D | es31fGeometryShaderTests.cpp | 613 std::ostringstream vertexSource; in genProgramDeclaration() local 632 vertexSource << "${GLSL_VERSION_DECL}\n" in genProgramDeclaration() 639 vertexSource << "void main (void)\n" in genProgramDeclaration() 646 vertexSource << "out highp vec4 v_geom_" << i << ";\n"; in genProgramDeclaration() 648 vertexSource << "void main (void)\n" in genProgramDeclaration() 658 vertexSource << "\tv_geom_0 = a_color;\n"; in genProgramDeclaration() 662 vertexSource << "\tv_geom_0 = a_color * 0.5;\n"; in genProgramDeclaration() 663 vertexSource << "\tv_geom_1 = a_color.zyxw * 0.5;\n"; in genProgramDeclaration() 669 vertexSource << "}\n"; in genProgramDeclaration() 775 << sglr::pdec::VertexSource(specializeShader(vertexSource.str(), contextType).c_str()) in genProgramDeclaration() [all …]
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D | es31fDrawBuffersIndexedTests.cpp | 864 const char* const vertexSource = in genVertexSource() local 877 return glu::VertexSource(tcu::StringTemplate(vertexSource).specialize(args)); in genVertexSource()
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D | es31fProgramUniformTests.cpp | 1666 const string vertexSource = generateVertexSource(basicUniforms); in iterate() local 1668 …m program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource… in iterate()
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/external/deqp/modules/glshared/ |
D | glsLongStressCase.hpp | 194 std::string vertexSource; member 206 : vertexSource (vtxShaderSource_) in ProgramContext()
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D | glsLongStressCase.cpp | 1223 …m prog(m_renderCtx, glu::makeVtxFragSources(mangleShaderNames(progCtx.vertexSource, ""), mangleSha… in init() 1288 …prog.setSources(mangleShaderNames(programContext.vertexSource, programResources.shaderNameMangling… in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fReadPixelsTests.cpp | 80 const char* vertexSource = in render() local 93 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fra… in render()
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D | es2fRasterizationTests.cpp | 163 tcu::StringTemplate vertexSource (s_shaderVertexTemplate); in init() local 167 …ontext.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource.specialize(para… in init()
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D | es2fUniformApiTests.cpp | 1753 const string vertexSource = generateVertexSource(basicUniforms); in iterate() local 1755 …m program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource… in iterate()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/ |
D | btConvexHull.cpp | 702 btAlignedObjectArray<btVector3> vertexSource; in CreateConvexHull() local 703 vertexSource.resize(static_cast<int>(vcount)); in CreateConvexHull() 709 …bool ok = CleanupVertices(desc.mVcount,desc.mVertices, desc.mVertexStride, ovcount, &vertexSource[… in CreateConvexHull() 719 btVector3& v = vertexSource[static_cast<int>(i)]; in CreateConvexHull() 726 ok = ComputeHull(ovcount,&vertexSource[0],hr,desc.mMaxVertices); in CreateConvexHull()
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/external/deqp/modules/gles3/functional/ |
D | es3fReadPixelsTests.cpp | 111 const char* vertexSource = in render() local 146 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fra… in render()
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D | es3fRasterizationTests.cpp | 198 tcu::StringTemplate vertexSource (s_shaderVertexTemplate); in init() local 204 …ontext.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource.specialize(para… in init()
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D | es3fUniformApiTests.cpp | 2163 const string vertexSource = generateVertexSource(basicUniforms); in iterate() local 2165 …m program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource… in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineInputAssemblyTests.cpp | 232 std::ostringstream vertexSource; in initPrograms() local 234 vertexSource << in initPrograms() 247 sourceCollections.glslSources.add("color_vert") << glu::VertexSource(vertexSource.str()); in initPrograms()
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D | vktPipelineMultisampleTests.cpp | 379 std::ostringstream vertexSource; in initMultisamplePrograms() local 381 vertexSource << in initMultisamplePrograms() 403 sources.glslSources.add("color_vert") << glu::VertexSource(vertexSource.str()); in initMultisamplePrograms()
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/external/deqp/modules/egl/ |
D | teglImageFormatTests.cpp | 90 glu::ProgramSources programSources (const string& vertexSource, const string& fragmentSource) in programSources() argument 94 sources << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource); in programSources() 102 Program (const glw::Functions& gl, const char* vertexSource, const char* fragmentSource) in Program() argument 103 : glu::ShaderProgram(gl, programSources(vertexSource, fragmentSource)) {} in Program()
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/external/deqp/modules/gles2/stress/ |
D | es2sSpecialFloatTests.cpp | 227 const char* const vertexSource = "attribute highp vec4 a_pos;\n" in drawTestPattern() local 257 …ontext.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::Fragme… in drawTestPattern()
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/external/deqp/modules/gles3/stress/ |
D | es3sSpecialFloatTests.cpp | 230 const char* const vertexSource = "#version 300 es\n" in drawTestPattern() local 265 …ontext.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::Fragme… in drawTestPattern()
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