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Searched refs:viewport_valid (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_compositor.h60 bool viewport_valid; member
Dvl_compositor.c682 if (!layer->viewport_valid) { in gen_vertex_data()
858 s->layers[layer].viewport_valid = dst_area != NULL; in vl_compositor_set_layer_dst_area()