/external/skia/src/core/ |
D | SkEdge.cpp | 53 int winding = 1; in setLine() local 58 winding = -1; in setLine() 81 fWinding = SkToS8(winding); in setLine() 199 int winding = 1; in setQuadratic() local 204 winding = -1; in setQuadratic() 229 fWinding = SkToS8(winding); in setQuadratic() 361 int winding = 1; in setCubic() local 368 winding = -1; in setCubic() 405 fWinding = SkToS8(winding); in setCubic()
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D | SkEdge.h | 105 int winding = 1; in setLine() local 110 winding = -1; in setLine() 129 fWinding = SkToS8(winding); in setLine()
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/external/skia/src/pathops/ |
D | SkOpSegment.cpp | 954 bool SkOpSegment::markAndChaseWinding(SkOpSpanBase* start, SkOpSpanBase* end, int winding, in markAndChaseWinding() argument 958 bool success = markWinding(spanStart, winding); in markAndChaseWinding() 963 SkASSERT(spanStart->windSum() == winding); in markAndChaseWinding() 967 (void) other->markWinding(spanStart, winding); in markAndChaseWinding() 976 int winding, int oppWinding, SkOpSpanBase** lastPtr) { in markAndChaseWinding() argument 979 bool success = markWinding(spanStart, winding, oppWinding); in markAndChaseWinding() 985 if (spanStart->windSum() != winding || spanStart->oppSum() != oppWinding) { in markAndChaseWinding() 991 SkASSERT(spanStart->oppSum() == winding); in markAndChaseWinding() 997 (void) other->markWinding(spanStart, winding, oppWinding); in markAndChaseWinding() 999 (void) other->markWinding(spanStart, oppWinding, winding); in markAndChaseWinding() [all …]
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D | SkPathOpsCommon.cpp | 27 int winding = SK_MinS32; in AngleWinding() local 36 winding = segment->windSum(angle); in AngleWinding() 37 } while (winding == SK_MinS32); in AngleWinding() 42 winding = SK_MinS32; in AngleWinding() 53 winding = testWinding; in AngleWinding() 59 *windingPtr = winding; in AngleWinding() 99 int winding; in FindChase() local 101 const SkOpAngle* angle = AngleWinding(*startPtr, *endPtr, &winding, &sortable); in FindChase() 102 if (winding == SK_MinS32) { in FindChase()
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D | SkOpSegment.h | 170 void debugShowNewWinding(const char* fun, const SkOpSpan* span, int winding); 171 void debugShowNewWinding(const char* fun, const SkOpSpan* span, int winding, int oppWinding); 262 bool markAndChaseWinding(SkOpSpanBase* start, SkOpSpanBase* end, int winding, 264 bool markAndChaseWinding(SkOpSpanBase* start, SkOpSpanBase* end, int winding, 270 bool markWinding(SkOpSpan* , int winding); 271 bool markWinding(SkOpSpan* , int winding, int oppWinding);
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D | SkPathOpsDebug.h | 177 static bool ValidWind(int winding); 178 static void WindingPrintf(int winding);
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D | SkPathOpsOp.cpp | 36 int winding; in findChaseOp() local 38 const SkOpAngle* angle = AngleWinding(*startPtr, *endPtr, &winding, &sortable); in findChaseOp() 39 if (winding == SK_MinS32) { in findChaseOp()
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D | SkPathOpsDebug.cpp | 897 void SkOpSegment::debugShowNewWinding(const char* fun, const SkOpSpan* span, int winding) { in debugShowNewWinding() argument 906 if (winding == SK_MinS32) { in debugShowNewWinding() 909 SkDebugf("%d", winding); in debugShowNewWinding() 920 void SkOpSegment::debugShowNewWinding(const char* fun, const SkOpSpan* span, int winding, in debugShowNewWinding() argument 929 span->t(), span->debugID(), pt.fX, pt.fY, span->next()->t(), winding, oppWinding); in debugShowNewWinding() 930 if (winding == SK_MinS32) { in debugShowNewWinding() 933 SkDebugf("%d", winding); in debugShowNewWinding()
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/external/skia/src/gpu/batches/ |
D | GrPLSPathRenderer.cpp | 228 int winding = windingVertices[i].fWinding; in get_geometry() local 229 SkASSERT(windingVertices[i + 1].fWinding == winding); in get_geometry() 230 SkASSERT(windingVertices[i + 2].fWinding == winding); in get_geometry() 237 triVertices.push_back({ bloated[0], p1, p2, p3, winding }); in get_geometry() 238 triVertices.push_back({ bloated[1], p1, p2, p3, winding }); in get_geometry() 239 triVertices.push_back({ bloated[2], p1, p2, p3, winding }); in get_geometry() 246 triVertices.push_back({ { minX, minY }, p1, p2, p3, winding }); in get_geometry() 247 triVertices.push_back({ { maxX, minY }, p1, p2, p3, winding }); in get_geometry() 248 triVertices.push_back({ { minX, maxY }, p1, p2, p3, winding }); in get_geometry() 249 triVertices.push_back({ { maxX, minY }, p1, p2, p3, winding }); in get_geometry() [all …]
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/external/skia/src/gpu/ |
D | GrTessellator.cpp | 232 Edge(Vertex* top, Vertex* bottom, int winding) in Edge() 233 : fWinding(winding) in Edge() 310 Poly(int winding) in Poly() 311 : fWinding(winding) in Poly() 456 Poly* new_poly(Poly** head, Vertex* v, int winding, SkChunkAlloc& alloc) { in new_poly() argument 457 Poly* poly = ALLOC_NEW(Poly, (winding), alloc); in new_poly() 622 inline bool apply_fill_type(SkPath::FillType fillType, int winding) { in apply_fill_type() argument 625 return winding != 0; in apply_fill_type() 627 return (winding & 1) != 0; in apply_fill_type() 629 return winding == 1; in apply_fill_type() [all …]
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/external/deqp/framework/referencerenderer/ |
D | rrRenderState.hpp | 69 : winding (WINDING_CCW) in RasterizationState() 75 Winding winding; member
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D | rrRasterizer.cpp | 451 , m_winding (state.winding) in TriangleRasterizer()
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/external/deqp/modules/gles31/functional/ |
D | es31fTessellationTests.cpp | 462 static inline const char* getWindingShaderName (Winding winding) in getWindingShaderName() argument 464 switch (winding) in getWindingShaderName() 474 …InLayoutString (TessPrimitiveType primType, SpacingMode spacing, Winding winding, bool usePointMod… in getTessellationEvaluationInLayoutString() argument 478 + ", " + getWindingShaderName(winding) in getTessellationEvaluationInLayoutString() 491 …essellationEvaluationInLayoutString (TessPrimitiveType primType, Winding winding, bool usePointMod… in getTessellationEvaluationInLayoutString() argument 494 + ", " + getWindingShaderName(winding) in getTessellationEvaluationInLayoutString() 2676 …ntext, const char* name, const char* description, TessPrimitiveType primitiveType, Winding winding) in WindingCase() argument 2679 , m_winding (winding) in WindingCase() 3520 Winding winding; member 3523 Program (Winding w, const SharedPtr<const ShaderProgram>& prog) : winding(w), program(prog) {} in Program() [all …]
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/external/mesa3d/src/gallium/drivers/nv50/codegen/ |
D | nv50_ir_driver.h | 142 int8_t winding; /* +1 (clockwise) / -1 (counter-clockwise) */ member
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D | nv50_ir_from_sm4.cpp | 1018 info.prop.tp.winding = +1; in inspectDeclaration() 1022 info.prop.tp.winding = -1; in inspectDeclaration()
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.tessellation.txt | 86 The winding mode cases draw triangles or quads with a specific winding mode 90 winding mode specified in the TES. The patterns drawn are simple and verified by
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/external/mesa3d/src/gallium/drivers/nvc0/ |
D | nvc0_program.c | 314 if (info->prop.tp.winding > 0) in nvc0_tp_get_tess_mode()
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/external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/docs/ |
D | raster.txt | 570 As both the TrueType and Type 1 specifications use the winding
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/external/skia/src/animator/ |
D | SkAnimateSchema.xsd | 412 Filled paths that self-intersect use the winding or evenOdd rule to determine whether the 417 <!-- @pattern winding Fill if the sum of edge directions is non-zero. --> 418 <xs:pattern value="winding"/>
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/external/icu/icu4j/demos/src/com/ibm/icu/dev/demo/translit/resources/ |
D | Transliterator_Kanji_English.txt | 5418 逶>'[winding]';
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/external/icu/icu4j/main/shared/data/ |
D | Transliterator_Han_Latin_Definition.txt | 377 䪝 < leather\-cord\-that\-winding\-on\-the\-handle\-of\-a\-knife; 1702 䅩 < crooked\-and\-winding\-of\-the\-grass; 4365 嵼 < winding\-mountain\-path; 8582 㣦 < a\-winding\-path; 16049 逶 < winding; 36287 䪝 > leather\-cord\-that\-winding\-on\-the\-handle\-of\-a\-knife; 37069 䅩 > crooked\-and\-winding\-of\-the\-grass; 38966 嵼 > winding\-mountain\-path; 41834 㣦 > a\-winding\-path; 47717 逶 > winding;
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/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-US/ |
D | en-US_lexpos.utf | 4126 N_ING "winding" "w'a_IndIN"
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/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-GB/ |
D | en-GB_lexpos.utf | 4493 N_ING "winding" :G2P
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/external/deqp/android/cts/lmp/ |
D | gles31-master.txt | 5029 dEQP-GLES31.functional.tessellation.winding.triangles_ccw 5030 dEQP-GLES31.functional.tessellation.winding.triangles_cw 5031 dEQP-GLES31.functional.tessellation.winding.quads_ccw 5032 dEQP-GLES31.functional.tessellation.winding.quads_cw
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/external/deqp/android/cts/lmp/src/ |
D | es31-lmp.txt | 5029 dEQP-GLES31.functional.tessellation.winding.triangles_ccw 5030 dEQP-GLES31.functional.tessellation.winding.triangles_cw 5031 dEQP-GLES31.functional.tessellation.winding.quads_ccw 5032 dEQP-GLES31.functional.tessellation.winding.quads_cw
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