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Searched refs:worldTrans (Results 1 – 10 of 10) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/
DbtMotionState.java75 public void getWorldTransform(Matrix4 worldTrans) { in getWorldTransform() argument
76 LinearMathJNI.btMotionState_getWorldTransform(swigCPtr, this, worldTrans); in getWorldTransform()
79 public void setWorldTransform(Matrix4 worldTrans) { in setWorldTransform() argument
80 LinearMathJNI.btMotionState_setWorldTransform(swigCPtr, this, worldTrans); in setWorldTransform()
DLinearMathJNI.java656 …static void SwigDirector_btMotionState_getWorldTransform(btMotionState jself, Matrix4 worldTrans) { in SwigDirector_btMotionState_getWorldTransform() argument
657 jself.getWorldTransform(worldTrans); in SwigDirector_btMotionState_getWorldTransform()
659 …static void SwigDirector_btMotionState_setWorldTransform(btMotionState jself, Matrix4 worldTrans) { in SwigDirector_btMotionState_setWorldTransform() argument
660 jself.setWorldTransform(worldTrans); in SwigDirector_btMotionState_setWorldTransform()
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
DBulletEntity.java92 public void getWorldTransform (final Matrix4 worldTrans) { in getWorldTransform() argument
93 worldTrans.set(transform); in getWorldTransform()
98 public void setWorldTransform (final Matrix4 worldTrans) { in setWorldTransform() argument
99 transform.set(worldTrans); in setWorldTransform()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
DbtMotionState.h32 virtual void getWorldTransform(btTransform& worldTrans ) const =0;
35 virtual void setWorldTransform(const btTransform& worldTrans)=0;
/external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/
Dlinearmath_wrap.h58 virtual void getWorldTransform(btTransform &worldTrans) const;
59 virtual void setWorldTransform(btTransform const &worldTrans);
Dlinearmath_wrap.cpp2991 void SwigDirector_btMotionState::getWorldTransform(btTransform &worldTrans) const { in getWorldTransform()
3004 gdx_setMatrix4FrombtTransform(jenv, jworldTrans, worldTrans); in getWorldTransform()
3005 …gdxAutoCommitbtTransformAndReleaseMatrix4 auto_commit_worldTrans(jenv, jworldTrans, &worldTrans, "… in getWorldTransform()
3019 void SwigDirector_btMotionState::setWorldTransform(btTransform const &worldTrans) { in setWorldTransform() argument
3032 gdx_setMatrix4FrombtTransform(jenv, jworldTrans, worldTrans); in setWorldTransform()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
DbtCollisionObject.h337 void setWorldTransform(const btTransform& worldTrans) in ATTRIBUTE_ALIGNED16()
340 m_worldTransform = worldTrans; in ATTRIBUTE_ALIGNED16()
DbtCollisionWorld.cpp1209 DebugDrawcallback(btIDebugDraw* debugDrawer,const btTransform& worldTrans,const btVector3& color) : in DebugDrawcallback() argument
1212 m_worldTrans(worldTrans) in DebugDrawcallback()
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
DbtCollisionObject.java313 public void setWorldTransform(Matrix4 worldTrans) { in setWorldTransform() argument
314 CollisionJNI.btCollisionObject_setWorldTransform(swigCPtr, this, worldTrans); in setWorldTransform()
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DDefaultShader.java90 public final static Uniform worldTrans = new Uniform("u_worldTrans"); field in DefaultShader.Inputs
167 public final static Setter worldTrans = new LocalSetter() { field in DefaultShader.Setters
559 u_worldTrans = register(Inputs.worldTrans, Setters.worldTrans); in DefaultShader()