Searched refs:worldTrans (Results 1 – 10 of 10) sorted by relevance
/external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/ |
D | btMotionState.java | 75 public void getWorldTransform(Matrix4 worldTrans) { in getWorldTransform() argument 76 LinearMathJNI.btMotionState_getWorldTransform(swigCPtr, this, worldTrans); in getWorldTransform() 79 public void setWorldTransform(Matrix4 worldTrans) { in setWorldTransform() argument 80 LinearMathJNI.btMotionState_setWorldTransform(swigCPtr, this, worldTrans); in setWorldTransform()
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D | LinearMathJNI.java | 656 …static void SwigDirector_btMotionState_getWorldTransform(btMotionState jself, Matrix4 worldTrans) { in SwigDirector_btMotionState_getWorldTransform() argument 657 jself.getWorldTransform(worldTrans); in SwigDirector_btMotionState_getWorldTransform() 659 …static void SwigDirector_btMotionState_setWorldTransform(btMotionState jself, Matrix4 worldTrans) { in SwigDirector_btMotionState_setWorldTransform() argument 660 jself.setWorldTransform(worldTrans); in SwigDirector_btMotionState_setWorldTransform()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
D | BulletEntity.java | 92 public void getWorldTransform (final Matrix4 worldTrans) { in getWorldTransform() argument 93 worldTrans.set(transform); in getWorldTransform() 98 public void setWorldTransform (final Matrix4 worldTrans) { in setWorldTransform() argument 99 transform.set(worldTrans); in setWorldTransform()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/ |
D | btMotionState.h | 32 virtual void getWorldTransform(btTransform& worldTrans ) const =0; 35 virtual void setWorldTransform(const btTransform& worldTrans)=0;
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/ |
D | linearmath_wrap.h | 58 virtual void getWorldTransform(btTransform &worldTrans) const; 59 virtual void setWorldTransform(btTransform const &worldTrans);
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D | linearmath_wrap.cpp | 2991 void SwigDirector_btMotionState::getWorldTransform(btTransform &worldTrans) const { in getWorldTransform() 3004 gdx_setMatrix4FrombtTransform(jenv, jworldTrans, worldTrans); in getWorldTransform() 3005 …gdxAutoCommitbtTransformAndReleaseMatrix4 auto_commit_worldTrans(jenv, jworldTrans, &worldTrans, "… in getWorldTransform() 3019 void SwigDirector_btMotionState::setWorldTransform(btTransform const &worldTrans) { in setWorldTransform() argument 3032 gdx_setMatrix4FrombtTransform(jenv, jworldTrans, worldTrans); in setWorldTransform()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/ |
D | btCollisionObject.h | 337 void setWorldTransform(const btTransform& worldTrans) in ATTRIBUTE_ALIGNED16() 340 m_worldTransform = worldTrans; in ATTRIBUTE_ALIGNED16()
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D | btCollisionWorld.cpp | 1209 DebugDrawcallback(btIDebugDraw* debugDrawer,const btTransform& worldTrans,const btVector3& color) : in DebugDrawcallback() argument 1212 m_worldTrans(worldTrans) in DebugDrawcallback()
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/ |
D | btCollisionObject.java | 313 public void setWorldTransform(Matrix4 worldTrans) { in setWorldTransform() argument 314 CollisionJNI.btCollisionObject_setWorldTransform(swigCPtr, this, worldTrans); in setWorldTransform()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/ |
D | DefaultShader.java | 90 public final static Uniform worldTrans = new Uniform("u_worldTrans"); field in DefaultShader.Inputs 167 public final static Setter worldTrans = new LocalSetter() { field in DefaultShader.Setters 559 u_worldTrans = register(Inputs.worldTrans, Setters.worldTrans); in DefaultShader()
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