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Searched refs:yaw (Results 1 – 18 of 18) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/
DbtQuaternion.java72 public btQuaternion(float yaw, float pitch, float roll) { in btQuaternion() argument
73 this(LinearMathJNI.new_btQuaternion__SWIG_3(yaw, pitch, roll), true); in btQuaternion()
80 public void setEuler(float yaw, float pitch, float roll) { in setEuler() argument
81 LinearMathJNI.btQuaternion_setEuler(swigCPtr, this, yaw, pitch, roll); in setEuler()
84 public void setEulerZYX(float yaw, float pitch, float roll) { in setEulerZYX() argument
85 LinearMathJNI.btQuaternion_setEulerZYX(swigCPtr, this, yaw, pitch, roll); in setEulerZYX()
/external/vulkan-validation-layers/libs/glm/gtx/
Deuler_angles.inl141 T const & yaw, argument
146 T tmp_ch = glm::cos(yaw);
147 T tmp_sh = glm::sin(yaw);
176 T const & yaw, argument
181 T tmp_ch = glm::cos(yaw);
182 T tmp_sh = glm::sin(yaw);
Deuler_angles.hpp118 T const & yaw,
126 T const & yaw,
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
DFrameBufferCubemapTest.java99 float yaw, pitch, roll; field in FrameBufferCubemapTest
115 yaw += 45 * Gdx.graphics.getDeltaTime(); in renderCube()
116 cubeInstance.transform.setFromEulerAngles(yaw, pitch, roll); in renderCube()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
DbtMatrix3x3.h284 void setEulerYPR(const btScalar& yaw, const btScalar& pitch, const btScalar& roll) in ATTRIBUTE_ALIGNED16()
286 setEulerZYX(roll, pitch, yaw); in ATTRIBUTE_ALIGNED16()
492 void getEulerYPR(btScalar& yaw, btScalar& pitch, btScalar& roll) const in ATTRIBUTE_ALIGNED16()
496 yaw = btScalar(btAtan2(m_el[1].x(), m_el[0].x())); in ATTRIBUTE_ALIGNED16()
503 if (yaw>0) in ATTRIBUTE_ALIGNED16()
504 yaw-=SIMD_PI; in ATTRIBUTE_ALIGNED16()
506 yaw+=SIMD_PI; in ATTRIBUTE_ALIGNED16()
521 …void getEulerZYX(btScalar& yaw, btScalar& pitch, btScalar& roll, unsigned int solution_number = 1)… in ATTRIBUTE_ALIGNED16()
525 btScalar yaw; in ATTRIBUTE_ALIGNED16() member
537 euler_out.yaw = 0; in ATTRIBUTE_ALIGNED16()
[all …]
DbtQuaternion.h101 btQuaternion(const btScalar& yaw, const btScalar& pitch, const btScalar& roll) in btQuaternion() argument
104 setEuler(yaw, pitch, roll); in btQuaternion()
106 setEulerZYX(yaw, pitch, roll); in btQuaternion()
124 void setEuler(const btScalar& yaw, const btScalar& pitch, const btScalar& roll) in setEuler() argument
126 btScalar halfYaw = btScalar(yaw) * btScalar(0.5); in setEuler()
144 void setEulerZYX(const btScalar& yaw, const btScalar& pitch, const btScalar& roll) in setEulerZYX() argument
146 btScalar halfYaw = btScalar(yaw) * btScalar(0.5); in setEulerZYX()
/external/icu/icu4c/source/data/locales/
Dkam.txt65yawĩoo",
230 dn{"Ĩyakwakya/Ĩyawĩoo"}
Dee.txt298 "yaw",
316 "yaw",
336 "yaw",
354 "yaw",
/external/opencv3/modules/python/test/
Dcamera_calibration.py185 yaw = math.pi * math.sin(i * .01 * rnds[4] + rnds[5])
190 roll,pitch,yaw = (0,0,0)
195 rz = transformations.euler_matrix(roll, pitch, yaw)
/external/libgdx/gdx/src/com/badlogic/gdx/math/
DQuaternion.java121 public Quaternion setEulerAngles (float yaw, float pitch, float roll) { in setEulerAngles() argument
122 …return setEulerAnglesRad(yaw * MathUtils.degreesToRadians, pitch * MathUtils.degreesToRadians, roll in setEulerAngles()
131 public Quaternion setEulerAnglesRad (float yaw, float pitch, float roll) { in setEulerAnglesRad() argument
138 final float hy = yaw * 0.5f; in setEulerAnglesRad()
DMatrix4.java785 public Matrix4 setFromEulerAngles (float yaw, float pitch, float roll) { in setFromEulerAngles() argument
786 quat.setEulerAngles(yaw, pitch, roll); in setFromEulerAngles()
795 public Matrix4 setFromEulerAnglesRad (float yaw, float pitch, float roll) { in setFromEulerAnglesRad() argument
796 quat.setEulerAnglesRad(yaw, pitch, roll); in setFromEulerAnglesRad()
/external/ceres-solver/include/ceres/
Drotation.h450 const T yaw(euler[2] * degrees_to_radians); in EulerAnglesToRotationMatrix()
452 const T c1 = cos(yaw); in EulerAnglesToRotationMatrix()
453 const T s1 = sin(yaw); in EulerAnglesToRotationMatrix()
/external/vulkan-validation-layers/libs/glm/gtc/
Dquaternion.inl96 // valType const & yaw,
100 // tvec3<valType> eulerAngle(pitch * valType(0.5), yaw * valType(0.5), roll * valType(0.5));
641 return detail::tvec3<T, P>(pitch(x), yaw(x), roll(x));
673 GLM_FUNC_QUALIFIER T yaw function
681 # pragma message("GLM: yaw function returning degrees is deprecated. #define GLM_FORCE_RADIANS bef…
Dquaternion.hpp284 GLM_FUNC_DECL T yaw(detail::tquat<T, P> const & x);
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/
DDecal.java159 public void setRotation (float yaw, float pitch, float roll) { in setRotation() argument
160 rotation.setEulerAngles(yaw, pitch, roll); in setRotation()
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/math/
DMatrix4.java863 public Matrix4 setFromEulerAngles (float yaw, float pitch, float roll) { in setFromEulerAngles() argument
864 quat.setEulerAngles(yaw, pitch, roll); in setFromEulerAngles()
873 public Matrix4 setFromEulerAnglesRad (float yaw, float pitch, float roll) { in setFromEulerAnglesRad() argument
874 quat.setEulerAnglesRad(yaw, pitch, roll); in setFromEulerAnglesRad()
/external/opencv3/doc/tutorials/calib3d/real_time_pose/
Dreal_time_pose.markdown654 KF.measurementMatrix.at<double>(5,11) = 1; // yaw
707 measurements.at<double>(5) = measured_eulers.at<double>(2); // yaw
/external/ceres-solver/docs/source/
Dmodeling.rst1598 The {pitch,roll,yaw} Euler angles are rotations around the {x,y,z}