Home
last modified time | relevance | path

Searched refs:zw (Results 1 – 25 of 75) sorted by relevance

123

/external/mesa3d/src/gallium/docs/source/
Dtgsi.rst1202 dst.zw = src0.zw + src1.zw
1211 dst.zw = src0.zw / src1.zw
1219 dst.zw = src0.zw == src1.zw ? 1.0F : 0.0F
1227 dst.zw = src0.zw < src1.zw ? 1.0F : 0.0F
1235 dst.zw = src.zw - \lfloor src.zw\rfloor
1250 dst0.zw = exp(src.zw)
1252 dst1.zw = frac(src.zw)
1262 dst.zw = src0.zw \times 2^{src1.zw}
1270 dst.zw = min(src0.zw, src1.zw)
1278 dst.zw = max(src0.zw, src1.zw)
[all …]
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
Dparticles.vertex.glsl106 v_region.zw = a_region.zw -a_region.xy;
107 v_uvRegionCenter = a_region.xy +v_region.zw*0.5;
Dparticles.fragment.glsl34 vec2 uv = v_region.xy + gl_PointCoord*v_region.zw - v_uvRegionCenter;
/external/llvm/test/CodeGen/AMDGPU/
Dpacketizer.ll30 %zw = or i32 %z.2, %w.2
31 %xyzw = or i32 %xy, %zw
/external/opencv3/modules/core/src/opencl/
Dinrange.cl85 src2.zw > src1.zw || src3.zw < src1.zw ? (dstT)(0) : (dstT)(255);
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/
Dpass2.vertex.glsl177 v_diffuseUV = u_diffuseUVTransform.xy + a_texCoord0 * u_diffuseUVTransform.zw;
181 v_specularUV = u_specularUVTransform.xy + a_texCoord0 * u_specularUVTransform.zw;
186 v_normalUV = u_normalUVTransform.xy + a_texCoord0 * u_normalUVTransform.zw;
Dmain.vertex.glsl207 v_diffuseUV = u_diffuseUVTransform.xy + a_texCoord0 * u_diffuseUVTransform.zw;
211 v_specularUV = u_specularUVTransform.xy + a_texCoord0 * u_specularUVTransform.zw;
216 v_normalUV = u_normalUVTransform.xy + a_texCoord0 * u_normalUVTransform.zw;
Dpass2.fragment.glsl79 vec2 uv = u_uvTransform.xy + depth.xy * u_uvTransform.zw;
/external/ceres-solver/include/ceres/
Drotation.h185 void QuaternionProduct(const T z[4], const T w[4], T zw[4]);
561 void QuaternionProduct(const T z[4], const T w[4], T zw[4]) { in QuaternionProduct()
562 zw[0] = z[0] * w[0] - z[1] * w[1] - z[2] * w[2] - z[3] * w[3]; in QuaternionProduct()
563 zw[1] = z[0] * w[1] + z[1] * w[0] + z[2] * w[3] - z[3] * w[2]; in QuaternionProduct()
564 zw[2] = z[0] * w[2] - z[1] * w[3] + z[2] * w[0] + z[3] * w[1]; in QuaternionProduct()
565 zw[3] = z[0] * w[3] + z[1] * w[2] - z[2] * w[1] + z[3] * w[0]; in QuaternionProduct()
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/
Dmain.vertex.glsl221 v_diffuseUV = u_diffuseUVTransform.xy + a_texCoord0 * u_diffuseUVTransform.zw;
225 v_specularUV = u_specularUVTransform.xy + a_texCoord0 * u_specularUVTransform.zw;
229 v_normalUV = u_normalUVTransform.xy + a_texCoord0 * u_normalUVTransform.zw;
Dmain.fragment.glsl182 vec2 uv = u_dirShadows[i].uvTransform.xy + depth.xy * u_dirShadows[i].uvTransform.zw;
213 vec2 uv = u_spotShadows[i].uvTransform.xy + depth.xy * u_spotShadows[i].uvTransform.zw;
/external/mesa3d/src/gallium/tests/graw/vertex-shader/
Dvert-srcmod-neg.sh9 MOV OUT[0].zw, IN[0]
Dvert-srcmod-absneg.sh13 MOV OUT[0].zw, IN[0]
Dvert-dp4.sh12 MOV TEMP[0].zw, IMM[0]
Dvert-dp3.sh12 MOV TEMP[0].zw, IMM[0]
/external/clang/test/CodeGenOpenCL/
Dext-vector-shuffle.cl17 float4 test3(float4 V1, float4 V2) { return (float4)(V1.zw, V2.xy); }
/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_compositor.c586 layer->zw.x = 0.0f; in calc_src_and_dst()
587 layer->zw.y = size.y; in calc_src_and_dst()
599 vb[ 2] = layer->zw; in gen_rect_verts()
609 vb[ 7] = layer->zw; in gen_rect_verts()
619 vb[12] = layer->zw; in gen_rect_verts()
629 vb[17] = layer->zw; in gen_rect_verts()
895 float half_a_line = 0.5f / s->layers[layer].zw.y; in vl_compositor_set_buffer_layer()
902 s->layers[layer].zw.x = 0.25f; in vl_compositor_set_buffer_layer()
909 s->layers[layer].zw.x = 0.75f; in vl_compositor_set_buffer_layer()
Dvl_compositor.h71 struct vertex2f zw; member
/external/webrtc/talk/media/testdata/
Dvoice.rtpdump12zw���|~���xm���������9z�4����pj���~ov|��i\cnox�~ku�������������}��yz�{zwkcaw��rep����s�wr|���|c…
15 …�������zmr��{fhh}{~rk~��qkf�����������3��9��4ъ��pj}x��}rv���uqx��mr{�����zw��������|�~�|z{~wji�…
16zw����xqz�yrtt���w~�}|������xz���{hlo|z~{�zw|�~|wox���}�����~zv{|����{����������������������9��…
18 …����}yz{���xvyz}sortzz{|~��������}z������}|z}}zvuwy{���|������������rqv|smnv���~zw|�������������
64 …��:-�50���pj�����}kgky���}|vpx���}vonrxyqov{���{ojoz��������������x�������zw��ynkly~~||��svw|{qo…
72 …{yqt}���wnlv����x{{n��}������u����yu��������_��:d�5R��pj���|tvv���yu|��zw�����pv������zmny���{…
85 …uw�ynkz��������F��:��5r*��pjzrx���z{wy����rx�|yz����z{���wq}����u{�������zw}���ys|���tq|���|��wp…
92 …y�~�zxv��z{|~z~�}xos��rz~�|{rz|�~zw|���|~��}z���}z~���{|~����|���~u}��~y|~�~�~yw���w{y���~z|���~…
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
Ddefault.vertex.glsl189 v_diffuseUV = u_diffuseUVTransform.xy + a_texCoord0 * u_diffuseUVTransform.zw;
193 v_specularUV = u_specularUVTransform.xy + a_texCoord0 * u_specularUVTransform.zw;
/external/icu/icu4c/source/data/region/
Djgo.txt88 VE{"Vɛnɛzwɛ́la"}
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
Dd3d11tex.hlsl51 result.factors.zw = 1 - input.texcoord;
/external/libgdx/gdx/src/com/badlogic/gdx/math/
DQuaternion.java348 final float zw = z * w; in toMatrix() local
351 matrix[Matrix4.M01] = 2 * (xy - zw); in toMatrix()
354 matrix[Matrix4.M10] = 2 * (xy + zw); in toMatrix()
/external/ImageMagick/PerlMagick/t/reference/read/
Dinput_cmyk.miff15 …���������������ľ�Ӿ��м��Ͼ�����������ú�Һ��ѭ��ѹ���ȭ�׭��ѕ|��|y��y��ʀ{��{v��vz��zw��wz��z��։��Ӊ��Ҍ��˄v�…
51 …��ˡ�͡_L}L�r�r�|�|�l�l�j�j�p�p�t�t�{�{�|�|�v�v�����������ƺ�º������xx��cc��))zw}}%%~z55|}--t}$$ry=…
/external/mesa3d/src/mesa/program/
Dprogram_lexer.l362 ".xy"[zw] {
385 ".y"[zw] {

123