Searched refs:zw (Results 1 – 25 of 75) sorted by relevance
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/external/mesa3d/src/gallium/docs/source/ |
D | tgsi.rst | 1202 dst.zw = src0.zw + src1.zw 1211 dst.zw = src0.zw / src1.zw 1219 dst.zw = src0.zw == src1.zw ? 1.0F : 0.0F 1227 dst.zw = src0.zw < src1.zw ? 1.0F : 0.0F 1235 dst.zw = src.zw - \lfloor src.zw\rfloor 1250 dst0.zw = exp(src.zw) 1252 dst1.zw = frac(src.zw) 1262 dst.zw = src0.zw \times 2^{src1.zw} 1270 dst.zw = min(src0.zw, src1.zw) 1278 dst.zw = max(src0.zw, src1.zw) [all …]
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/ |
D | particles.vertex.glsl | 106 v_region.zw = a_region.zw -a_region.xy; 107 v_uvRegionCenter = a_region.xy +v_region.zw*0.5;
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D | particles.fragment.glsl | 34 vec2 uv = v_region.xy + gl_PointCoord*v_region.zw - v_uvRegionCenter;
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/external/llvm/test/CodeGen/AMDGPU/ |
D | packetizer.ll | 30 %zw = or i32 %z.2, %w.2 31 %xyzw = or i32 %xy, %zw
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/external/opencv3/modules/core/src/opencl/ |
D | inrange.cl | 85 src2.zw > src1.zw || src3.zw < src1.zw ? (dstT)(0) : (dstT)(255);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/ |
D | pass2.vertex.glsl | 177 v_diffuseUV = u_diffuseUVTransform.xy + a_texCoord0 * u_diffuseUVTransform.zw; 181 v_specularUV = u_specularUVTransform.xy + a_texCoord0 * u_specularUVTransform.zw; 186 v_normalUV = u_normalUVTransform.xy + a_texCoord0 * u_normalUVTransform.zw;
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D | main.vertex.glsl | 207 v_diffuseUV = u_diffuseUVTransform.xy + a_texCoord0 * u_diffuseUVTransform.zw; 211 v_specularUV = u_specularUVTransform.xy + a_texCoord0 * u_specularUVTransform.zw; 216 v_normalUV = u_normalUVTransform.xy + a_texCoord0 * u_normalUVTransform.zw;
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D | pass2.fragment.glsl | 79 vec2 uv = u_uvTransform.xy + depth.xy * u_uvTransform.zw;
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/external/ceres-solver/include/ceres/ |
D | rotation.h | 185 void QuaternionProduct(const T z[4], const T w[4], T zw[4]); 561 void QuaternionProduct(const T z[4], const T w[4], T zw[4]) { in QuaternionProduct() 562 zw[0] = z[0] * w[0] - z[1] * w[1] - z[2] * w[2] - z[3] * w[3]; in QuaternionProduct() 563 zw[1] = z[0] * w[1] + z[1] * w[0] + z[2] * w[3] - z[3] * w[2]; in QuaternionProduct() 564 zw[2] = z[0] * w[2] - z[1] * w[3] + z[2] * w[0] + z[3] * w[1]; in QuaternionProduct() 565 zw[3] = z[0] * w[3] + z[1] * w[2] - z[2] * w[1] + z[3] * w[0]; in QuaternionProduct()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/ |
D | main.vertex.glsl | 221 v_diffuseUV = u_diffuseUVTransform.xy + a_texCoord0 * u_diffuseUVTransform.zw; 225 v_specularUV = u_specularUVTransform.xy + a_texCoord0 * u_specularUVTransform.zw; 229 v_normalUV = u_normalUVTransform.xy + a_texCoord0 * u_normalUVTransform.zw;
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D | main.fragment.glsl | 182 vec2 uv = u_dirShadows[i].uvTransform.xy + depth.xy * u_dirShadows[i].uvTransform.zw; 213 vec2 uv = u_spotShadows[i].uvTransform.xy + depth.xy * u_spotShadows[i].uvTransform.zw;
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/external/mesa3d/src/gallium/tests/graw/vertex-shader/ |
D | vert-srcmod-neg.sh | 9 MOV OUT[0].zw, IN[0]
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D | vert-srcmod-absneg.sh | 13 MOV OUT[0].zw, IN[0]
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D | vert-dp4.sh | 12 MOV TEMP[0].zw, IMM[0]
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D | vert-dp3.sh | 12 MOV TEMP[0].zw, IMM[0]
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/external/clang/test/CodeGenOpenCL/ |
D | ext-vector-shuffle.cl | 17 float4 test3(float4 V1, float4 V2) { return (float4)(V1.zw, V2.xy); }
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/external/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_compositor.c | 586 layer->zw.x = 0.0f; in calc_src_and_dst() 587 layer->zw.y = size.y; in calc_src_and_dst() 599 vb[ 2] = layer->zw; in gen_rect_verts() 609 vb[ 7] = layer->zw; in gen_rect_verts() 619 vb[12] = layer->zw; in gen_rect_verts() 629 vb[17] = layer->zw; in gen_rect_verts() 895 float half_a_line = 0.5f / s->layers[layer].zw.y; in vl_compositor_set_buffer_layer() 902 s->layers[layer].zw.x = 0.25f; in vl_compositor_set_buffer_layer() 909 s->layers[layer].zw.x = 0.75f; in vl_compositor_set_buffer_layer()
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D | vl_compositor.h | 71 struct vertex2f zw; member
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/external/webrtc/talk/media/testdata/ |
D | voice.rtpdump | 12 …zw���|~���xm����9z�4����pj���~ov|��i\cnox�~ku�������������}��yz�{zwkcaw��rep����s�wr|���|c… 15 …�������zmr��{fhh}{~rk~��qkf�������3�9��4ъ��pj}x��}rv���uqx��mr{�����zw��������|�~�|z{~wji�… 16 …zw����xqz�yrtt���w~�}|������xz���{hlo|z~{�zw|�~|wox���}�����~zv{|����{�����������������9��… 18 …����}yz{���xvyz}sortzz{|~��������}z������}|z}}zvuwy{���|������������rqv|smnv���~zw|��������� 64 …�:-�50���pj�����}kgky���}|vpx���}vonrxyqov{���{ojoz��������������x�������zw��ynkly~~||��svw|{qo… 72 …{yqt}���wnlv����x{{n��}������u����yu����_�:d�5R��pj���|tvv���yu|��zw�����pv������zmny���{… 85 …uw�ynkz����F�:��5r*��pjzrx���z{wy����rx�|yz����z{���wq}����u{�������zw}���ys|���tq|���|��wp… 92 …y�~�zxv��z{|~z~�}xos��rz~�|{rz|�~zw|���|~��}z���}z~���{|~����|���~u}��~y|~�~�~yw���w{y���~z|���~…
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/ |
D | default.vertex.glsl | 189 v_diffuseUV = u_diffuseUVTransform.xy + a_texCoord0 * u_diffuseUVTransform.zw; 193 v_specularUV = u_specularUVTransform.xy + a_texCoord0 * u_specularUVTransform.zw;
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/external/icu/icu4c/source/data/region/ |
D | jgo.txt | 88 VE{"Vɛnɛzwɛ́la"}
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/ |
D | d3d11tex.hlsl | 51 result.factors.zw = 1 - input.texcoord;
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/external/libgdx/gdx/src/com/badlogic/gdx/math/ |
D | Quaternion.java | 348 final float zw = z * w; in toMatrix() local 351 matrix[Matrix4.M01] = 2 * (xy - zw); in toMatrix() 354 matrix[Matrix4.M10] = 2 * (xy + zw); in toMatrix()
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/external/ImageMagick/PerlMagick/t/reference/read/ |
D | input_cmyk.miff | 15 …���������������ľ�Ӿ��м��Ͼ�����������ú�Һ��ѭ��ѹ���ȭ���ѕ|��|y��y��ʀ{��{v��vz��zw��wz��z��։��Ӊ��Ҍ��˄v�… 51 …��ˡ�͡_L}L�r�r�|�|�l�l�j�j�p�p�t�t�{�{�|�|�v�v�����������ƺ�º������xx��cc��))zw}}%%~z55|}--t}$$ry=…
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/external/mesa3d/src/mesa/program/ |
D | program_lexer.l | 362 ".xy"[zw] { 385 ".y"[zw] {
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