Home
last modified time | relevance | path

Searched refs:Rotation (Results 1 – 17 of 17) sorted by relevance

/frameworks/native/include/gui/
DISurfaceComposer.h66 enum Rotation { enum
154 Rotation rotation = eRotateNone) = 0;
/frameworks/base/docs/html/training/graphics/opengl/
Dtouch.jd17 <li><a href="#angle">Expose the Rotation Angle</a></li>
18 <li><a href="#rotate">Apply Rotation</a></li>
110 <h2 id="angle">Expose the Rotation Angle</h2>
134 <h2 id="rotate">Apply Rotation</h2>
/frameworks/base/docs/html/guide/topics/sensors/
Dsensors_position.jd9 <li><a href="#sensors-pos-gamerot">Using the Game Rotation Vector Sensor</a></li>
10 <li><a href="#sensors-pos-geomrot">Using the Geomagnetic Rotation Vector Sensor</a></li>
101 <td>Rotation vector component along the x axis (x * sin(θ/2)).</td>
106 <td>Rotation vector component along the y axis (y * sin(θ/2)).</td>
110 <td>Rotation vector component along the z axis (z * sin(θ/2)).</td>
115 <td>Rotation vector component along the x axis (x * sin(θ/2)).</td>
120 <td>Rotation vector component along the y axis (y * sin(θ/2)).</td>
124 <td>Rotation vector component along the z axis (z * sin(θ/2)).</td>
199 <h2 id="sensors-pos-gamerot">Using the Game Rotation Vector Sensor</h2>
202 <a href="{@docRoot}guide/topics/sensors/sensors_motion.html#sensors-motion-rotate">Rotation
[all …]
Dsensors_motion.jd14 <li><a href="#sensors-motion-rotate">Using the Rotation Vector Sensor</a></li>
170 <td>Rotation vector component along the x axis (x * sin(θ/2)).</td>
175 <td>Rotation vector component along the y axis (y * sin(θ/2)).</td>
179 <td>Rotation vector component along the z axis (z * sin(θ/2)).</td>
354 is the same as the one used for the acceleration sensor. Rotation is positive in the
482 <h2 id="sensors-motion-rotate">Using the Rotation Vector Sensor</h2>
Dsensors_overview.jd149 <td>Rotation detection (spin, turn, etc.).</td>
754 href="{@docRoot}guide/topics/sensors/sensors_motion.html#sensors-motion-rotate">Rotation Vector
/frameworks/base/core/java/android/view/
DDisplay.java642 @Surface.Rotation
655 @Surface.Rotation
DSurface.java117 public @interface Rotation {} annotation in Surface
DWindowManagerPolicy.java1293 public void setUserRotationMode(@UserRotationMode int mode, @Surface.Rotation int rotation); in setUserRotationMode()
DDisplayInfo.java154 @Surface.Rotation
/frameworks/native/libs/gui/
DISurfaceComposer.cpp109 ISurfaceComposer::Rotation rotation) in captureScreen()
469 static_cast<ISurfaceComposer::Rotation>(rotation)); in onTransact()
DSurfaceComposerClient.cpp857 static_cast<ISurfaceComposer::Rotation>(rotation)); in update()
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.h221 bool useIdentityTransform, ISurfaceComposer::Rotation rotation);
DSurfaceFlinger_hwc1.cpp3334 bool useIdentityTransform, ISurfaceComposer::Rotation rotation) { in captureScreen()
DSurfaceFlinger.cpp3421 bool useIdentityTransform, ISurfaceComposer::Rotation rotation) { in captureScreen()
/frameworks/base/docs/html/design/patterns/
Dactionbar.jd96 <h2 id="adapting-rotation">Adapting to Rotation and Different Screen Sizes</h2>
/frameworks/base/proto/src/
Dmetrics_constants.proto621 // OPEN: QS Rotation tile shown
622 // ACTION: QS Rotation tile tapped
/frameworks/base/docs/html/about/versions/
Dandroid-4.3.jd61 <li><a href="#RotationAnimation">Rotation animations</a></li>
845 <h3 id="RotationAnimation">Rotation animations</h3>