Searched refs:Rotation (Results 1 – 17 of 17) sorted by relevance
66 enum Rotation { enum154 Rotation rotation = eRotateNone) = 0;
17 <li><a href="#angle">Expose the Rotation Angle</a></li>18 <li><a href="#rotate">Apply Rotation</a></li>110 <h2 id="angle">Expose the Rotation Angle</h2>134 <h2 id="rotate">Apply Rotation</h2>
9 <li><a href="#sensors-pos-gamerot">Using the Game Rotation Vector Sensor</a></li>10 <li><a href="#sensors-pos-geomrot">Using the Geomagnetic Rotation Vector Sensor</a></li>101 <td>Rotation vector component along the x axis (x * sin(θ/2)).</td>106 <td>Rotation vector component along the y axis (y * sin(θ/2)).</td>110 <td>Rotation vector component along the z axis (z * sin(θ/2)).</td>115 <td>Rotation vector component along the x axis (x * sin(θ/2)).</td>120 <td>Rotation vector component along the y axis (y * sin(θ/2)).</td>124 <td>Rotation vector component along the z axis (z * sin(θ/2)).</td>199 <h2 id="sensors-pos-gamerot">Using the Game Rotation Vector Sensor</h2>202 <a href="{@docRoot}guide/topics/sensors/sensors_motion.html#sensors-motion-rotate">Rotation[all …]
14 <li><a href="#sensors-motion-rotate">Using the Rotation Vector Sensor</a></li>170 <td>Rotation vector component along the x axis (x * sin(θ/2)).</td>175 <td>Rotation vector component along the y axis (y * sin(θ/2)).</td>179 <td>Rotation vector component along the z axis (z * sin(θ/2)).</td>354 is the same as the one used for the acceleration sensor. Rotation is positive in the482 <h2 id="sensors-motion-rotate">Using the Rotation Vector Sensor</h2>
149 <td>Rotation detection (spin, turn, etc.).</td>754 href="{@docRoot}guide/topics/sensors/sensors_motion.html#sensors-motion-rotate">Rotation Vector
642 @Surface.Rotation655 @Surface.Rotation
117 public @interface Rotation {} annotation in Surface
1293 public void setUserRotationMode(@UserRotationMode int mode, @Surface.Rotation int rotation); in setUserRotationMode()
154 @Surface.Rotation
109 ISurfaceComposer::Rotation rotation) in captureScreen()469 static_cast<ISurfaceComposer::Rotation>(rotation)); in onTransact()
857 static_cast<ISurfaceComposer::Rotation>(rotation)); in update()
221 bool useIdentityTransform, ISurfaceComposer::Rotation rotation);
3334 bool useIdentityTransform, ISurfaceComposer::Rotation rotation) { in captureScreen()
3421 bool useIdentityTransform, ISurfaceComposer::Rotation rotation) { in captureScreen()
96 <h2 id="adapting-rotation">Adapting to Rotation and Different Screen Sizes</h2>
621 // OPEN: QS Rotation tile shown622 // ACTION: QS Rotation tile tapped
61 <li><a href="#RotationAnimation">Rotation animations</a></li>845 <h3 id="RotationAnimation">Rotation animations</h3>