Searched refs:Strategy (Results 1 – 12 of 12) sorted by relevance
24 Strategy::Strategy(const string &mappingValue, in Strategy() function in Strategy44 bool Strategy::sendToHW(string & /*error*/) in sendToHW()
27 class Strategy : public CFormattedSubsystemObject30 Strategy(const std::string &mappingValue,
11 Strategy.cpp \
71 new TSubsystemObjectFactory<Strategy>( in PolicySubsystem()
298 # Sonification Follows Phone Strategy if in call (widely speaking)335 # Sonification Follows Phone Strategy if in call (widely speaking)364 # Sonification Follows Phone Strategy if in call (widely speaking)393 # Sonification Follows Phone Strategy if in call (widely speaking)422 # Sonification Follows Phone Strategy if in call (widely speaking)449 # Sonification Follows Phone Strategy if in call
6 # - If in call: Strategy sonification (that follows phone strategy in call also...)7 # - If not in call AND a music stream is active remotely: Strategy sonification (that56 # Follows Phone Strategy if call
84 typedef Element<routing_strategy> Strategy; typedef
14 src/Strategy.cpp \
10 <li><a href="#ImplementationStrategy">Create an Implementation Strategy</a></li>87 <h2 id="ImplementationStrategy">Create an Implementation Strategy</h2>
83 Implementation Strategy</a>. You can use additional bitmap images that represent clock hands or
12 <li><a href="#postN">Improvements to Resource-Resolution Strategy</a></li>89 <h2 id="postN">Improvements to Resource-Resolution Strategy</h2>
22 <li><a href="#complicated">Design a Strategy for More Complex Cases</a>121 <h2 id="complicated">Design a Strategy for More Complex Cases</h2>