Searched refs:currentTexture (Results 1 – 3 of 3) sorted by relevance
200 auto currentTexture = mPendingRelease.currentTexture; in setReleaseFence() local202 currentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in setReleaseFence()203 status_t result = addReleaseFence(currentTexture, in setReleaseFence()218 status_t result = releaseBufferLocked(mPendingRelease.currentTexture, in releasePendingBuffer()
263 PendingRelease() : isPending(false), currentTexture(-1), in PendingRelease()267 int currentTexture; member
474 pendingRelease->currentTexture = mCurrentTexture; in updateAndReleaseLocked()