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Searched refs:currentTexture (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/surfaceflinger/
DSurfaceFlingerConsumer.cpp200 auto currentTexture = mPendingRelease.currentTexture; in setReleaseFence() local
202 currentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in setReleaseFence()
203 status_t result = addReleaseFence(currentTexture, in setReleaseFence()
218 status_t result = releaseBufferLocked(mPendingRelease.currentTexture, in releasePendingBuffer()
/frameworks/native/include/gui/
DGLConsumer.h263 PendingRelease() : isPending(false), currentTexture(-1), in PendingRelease()
267 int currentTexture; member
/frameworks/native/libs/gui/
DGLConsumer.cpp474 pendingRelease->currentTexture = mCurrentTexture; in updateAndReleaseLocked()