/frameworks/base/libs/hwui/ |
D | LayerUpdateQueue.cpp | 28 void LayerUpdateQueue::enqueueLayerWithDamage(RenderNode* renderNode, Rect damage) { in enqueueLayerWithDamage() argument 29 damage.roundOut(); in enqueueLayerWithDamage() 30 damage.doIntersect(0, 0, renderNode->getWidth(), renderNode->getHeight()); in enqueueLayerWithDamage() 31 if (!damage.isEmpty()) { in enqueueLayerWithDamage() 34 entry.damage.unionWith(damage); in enqueueLayerWithDamage() 38 mEntries.emplace_back(renderNode, damage); in enqueueLayerWithDamage()
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D | LayerUpdateQueue.h | 35 Entry(RenderNode* renderNode, const Rect& damage) in Entry() 37 , damage(damage) {} in Entry() 39 Rect damage; member
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D | FrameBuilder.cpp | 89 Rect layerDamage = layers.entries()[i].damage; in deferLayers()
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/frameworks/base/libs/hwui/tests/unit/ |
D | LayerUpdateQueueTests.cpp | 52 EXPECT_EQ(Rect(25, 25, 75, 75), queue.entries()[0].damage); in TEST() 54 EXPECT_EQ(Rect(100, 100, 200, 200), queue.entries()[1].damage); // clipped to bounds in TEST() 56 EXPECT_EQ(Rect(0, 0, 1, 1), queue.entries()[2].damage); // rounded out in TEST() 69 EXPECT_EQ(Rect(10, 10, 40, 40), queue.entries()[0].damage); in TEST()
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/frameworks/native/include/gui/ |
D | IGraphicBufferProducer.h | 339 void setSurfaceDamage(const Region& damage) { surfaceDamage = damage; } in setSurfaceDamage()
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/frameworks/base/libs/hwui/renderthread/ |
D | CanvasContext.h | 201 SkRect damage; member
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D | CanvasContext.cpp | 397 dirty.join(mSwapHistory[i].damage); in draw() 562 swap.damage = screenDirty; in draw()
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | HWC2.cpp | 987 Error Layer::setSurfaceDamage(const Region& damage) in setSurfaceDamage() argument 992 if (damage.isRect() && damage.getBounds() == Rect::INVALID_RECT) { in setSurfaceDamage() 997 auto rectArray = damage.getArray(&rectCount); in setSurfaceDamage()
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D | HWC2On1Adapter.h | 215 hwc_region_t damage); 513 HWC2::Error setSurfaceDamage(hwc_region_t damage);
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D | HWC2.h | 371 const android::Region& damage);
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D | HWC2On1Adapter.cpp | 2026 Error HWC2On1Adapter::Layer::setSurfaceDamage(hwc_region_t damage) in setSurfaceDamage() argument 2028 mSurfaceDamage.resize(damage.numRects); in setSurfaceDamage() 2029 std::copy_n(damage.rects, damage.numRects, mSurfaceDamage.begin()); in setSurfaceDamage()
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/frameworks/base/docs/html/wear/preview/ |
D | license.jd | 7 …e release, and may contain errors and defects that can result in serious damage to your computer s… 62 …Android, and for the consequences of your actions (including any loss or damage which Google may s… 64 …cable law or regulation, and for the consequences (including any loss or damage which Google or an… 80 …from which they originated and that Google is not liable for any loss or damage that you may exper…
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D | downloads.jd | 69 …Android, and for the consequences of your actions (including any loss or damage which Google may s… 71 …cable law or regulation, and for the consequences (including any loss or damage which Google or an… 87 …from which they originated and that Google is not liable for any loss or damage that you may exper…
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/frameworks/base/docs/html/tv/adt-1/ |
D | safety.jd | 71 <p>Failure to follow these safety instructions could result in fire, electric shock, damage to
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/frameworks/base/docs/html/google/backup/ |
D | terms.jd | 152 consequences (including any loss or damage which Google may suffer) of any such 216 your actions (including any loss or damage which Google may suffer) by doing
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D | signup.jd | 75 …gations under the Terms, and for the consequences (including any loss or damage which Google may s… 94 … Service and for the consequences of your actions (including any loss or damage which Google may s…
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | manifest-intro.jd | 423 data and code that could be misused to distort or damage the user experience.
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/frameworks/base/core/java/android/view/ |
D | View.java | 13656 final Rect damage = ai.mTmpInvalRect; in invalidateInternal() local 13657 damage.set(l, t, r, b); in invalidateInternal() 13658 p.invalidateChild(this, damage); in invalidateInternal()
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/frameworks/base/docs/html/guide/topics/media/jet/ |
D | jetcreator_manual.jd | 207 damage as close to the actual game event as possible. However, simply un-muting
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