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Searched refs:damage (Results 1 – 19 of 19) sorted by relevance

/frameworks/base/libs/hwui/
DLayerUpdateQueue.cpp28 void LayerUpdateQueue::enqueueLayerWithDamage(RenderNode* renderNode, Rect damage) { in enqueueLayerWithDamage() argument
29 damage.roundOut(); in enqueueLayerWithDamage()
30 damage.doIntersect(0, 0, renderNode->getWidth(), renderNode->getHeight()); in enqueueLayerWithDamage()
31 if (!damage.isEmpty()) { in enqueueLayerWithDamage()
34 entry.damage.unionWith(damage); in enqueueLayerWithDamage()
38 mEntries.emplace_back(renderNode, damage); in enqueueLayerWithDamage()
DLayerUpdateQueue.h35 Entry(RenderNode* renderNode, const Rect& damage) in Entry()
37 , damage(damage) {} in Entry()
39 Rect damage; member
DFrameBuilder.cpp89 Rect layerDamage = layers.entries()[i].damage; in deferLayers()
/frameworks/base/libs/hwui/tests/unit/
DLayerUpdateQueueTests.cpp52 EXPECT_EQ(Rect(25, 25, 75, 75), queue.entries()[0].damage); in TEST()
54 EXPECT_EQ(Rect(100, 100, 200, 200), queue.entries()[1].damage); // clipped to bounds in TEST()
56 EXPECT_EQ(Rect(0, 0, 1, 1), queue.entries()[2].damage); // rounded out in TEST()
69 EXPECT_EQ(Rect(10, 10, 40, 40), queue.entries()[0].damage); in TEST()
/frameworks/native/include/gui/
DIGraphicBufferProducer.h339 void setSurfaceDamage(const Region& damage) { surfaceDamage = damage; } in setSurfaceDamage()
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.h201 SkRect damage; member
DCanvasContext.cpp397 dirty.join(mSwapHistory[i].damage); in draw()
562 swap.damage = screenDirty; in draw()
/frameworks/native/services/surfaceflinger/DisplayHardware/
DHWC2.cpp987 Error Layer::setSurfaceDamage(const Region& damage) in setSurfaceDamage() argument
992 if (damage.isRect() && damage.getBounds() == Rect::INVALID_RECT) { in setSurfaceDamage()
997 auto rectArray = damage.getArray(&rectCount); in setSurfaceDamage()
DHWC2On1Adapter.h215 hwc_region_t damage);
513 HWC2::Error setSurfaceDamage(hwc_region_t damage);
DHWC2.h371 const android::Region& damage);
DHWC2On1Adapter.cpp2026 Error HWC2On1Adapter::Layer::setSurfaceDamage(hwc_region_t damage) in setSurfaceDamage() argument
2028 mSurfaceDamage.resize(damage.numRects); in setSurfaceDamage()
2029 std::copy_n(damage.rects, damage.numRects, mSurfaceDamage.begin()); in setSurfaceDamage()
/frameworks/base/docs/html/wear/preview/
Dlicense.jd7 …e release, and may contain errors and defects that can result in serious damage to your computer s…
62 …Android, and for the consequences of your actions (including any loss or damage which Google may s…
64 …cable law or regulation, and for the consequences (including any loss or damage which Google or an…
80 …from which they originated and that Google is not liable for any loss or damage that you may exper…
Ddownloads.jd69 …Android, and for the consequences of your actions (including any loss or damage which Google may s…
71 …cable law or regulation, and for the consequences (including any loss or damage which Google or an…
87 …from which they originated and that Google is not liable for any loss or damage that you may exper…
/frameworks/base/docs/html/tv/adt-1/
Dsafety.jd71 <p>Failure to follow these safety instructions could result in fire, electric shock, damage to
/frameworks/base/docs/html/google/backup/
Dterms.jd152 consequences (including any loss or damage which Google may suffer) of any such
216 your actions (including any loss or damage which Google may suffer) by doing
Dsignup.jd75 …gations under the Terms, and for the consequences (including any loss or damage which Google may s…
94 … Service and for the consequences of your actions (including any loss or damage which Google may s…
/frameworks/base/docs/html/guide/topics/manifest/
Dmanifest-intro.jd423 data and code that could be misused to distort or damage the user experience.
/frameworks/base/core/java/android/view/
DView.java13656 final Rect damage = ai.mTmpInvalRect; in invalidateInternal() local
13657 damage.set(l, t, r, b); in invalidateInternal()
13658 p.invalidateChild(this, damage); in invalidateInternal()
/frameworks/base/docs/html/guide/topics/media/jet/
Djetcreator_manual.jd207 damage as close to the actual game event as possible. However, simply un-muting