Searched refs:drawn (Results 1 – 25 of 55) sorted by relevance
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/frameworks/base/docs/html/training/graphics/opengl/ |
D | projection.jd | 37 <p>In the OpenGL ES environment, projection and camera views allow you to display drawn objects in a 39 physical viewing is done with mathematical transformations of drawn object coordinates:</p> 42 <li><em>Projection</em> - This transformation adjusts the coordinates of drawn objects based on 44 this calculation, objects drawn by OpenGL ES are skewed by the unequal proportions of the view 52 <li><em>Camera View</em> - This transformation adjusts the coordinates of drawn objects based on a 55 drawn objects. A camera view transformation might be calculated only once when you establish your 60 <p>This lesson describes how to create a projection and camera view and apply it to shapes drawn in 102 <p>Complete the process of transforming your drawn objects by adding a camera view transformation as 106 transformation matrices are then passed to the drawn shape.</p> 174 your graphic objects are drawn in correct proportions and should look like this:</p> [all …]
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D | index.jd | 41 setup, drawing objects, moving drawn elements and responding to touch input.</p> 66 <dd>Learn how to use projection and camera views to get a new perspective on your drawn 70 <dd>Learn how to do basic movement and animation of drawn objects with OpenGL.</dd>
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D | shapes.jd | 36 <p>Being able to define shapes to be drawn in the context of an OpenGL ES view is the first step in 46 <p>OpenGL ES allows you to define drawn objects using coordinates in three-dimensional space. So, 94 want to have drawn, and the back face, which you can choose to not draw using the OpenGL ES cull 103 shape in OpenGL ES is to use two triangles drawn together:</p>
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D | draw.jd | 36 <p>After you define shapes to be drawn with OpenGL, you probably want to draw them. Drawing shapes 130 object and then link the program. Do this in your drawn object’s constructor, so it is only done 228 <strong>Figure 1.</strong> Triangle drawn without a projection or camera view.</p>
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D | environment.jd | 44 android.opengl.GLSurfaceView} is a view container for graphics drawn with OpenGL and {@link 45 android.opengl.GLSurfaceView.Renderer} controls what is drawn within that view. For more information 168 what gets drawn on the {@link android.opengl.GLSurfaceView} with which it is associated. There are
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D | motion.jd | 39 moving and transforming drawn objects in three dimensions or in other unique ways to create
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/frameworks/base/libs/input/ |
D | SpriteController.h | 235 int32_t width, int32_t height, bool drawn, bool visible) { in setSurfaceLocked() argument 239 mLocked.state.surfaceDrawn = drawn; in setSurfaceLocked()
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/frameworks/base/docs/html/guide/topics/ui/ |
D | how-android-draws.jd | 17 each of its children to be drawn 21 this means that parents will be drawn before (i.e., behind) their children, with 22 siblings drawn in the order they appear in the tree.
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/frameworks/base/docs/html/training/gestures/ |
D | scroll.jd | 136 will be drawn into. At any given time, a subset of the total chart domain and range are drawn 154 // chart data should be drawn.
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/frameworks/base/core/java/com/android/internal/widget/ |
D | PointerLocationView.java | 300 boolean drawn = false; in onDraw() 313 drawn = true; in onDraw() 320 if (drawn) { in onDraw()
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | 2d-graphics.jd | 74 a pretense, or interface, to the actual surface upon which your graphics will be drawn — it 120 your application is prepared to be drawn, you must request your View be invalidated by calling 121 …nk android.view.View#invalidate()}</code>. This indicates that you'd like your View to be drawn and 194 drawn." You'll discover that the Drawable class extends to define a variety of specific kinds of 378 shape will not be drawn, whereas if you don't set the color, it will default to black.</p> 379 <p>With the custom View defined, it can be drawn any way you like. With the sample above, we can
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D | view-animation.jd | 113 Even so, the animation will still be drawn beyond the bounds of its View and will not be clipped.
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D | opengl.jd | 287 device screen in order to recalculate object coordinates so they are drawn with correct proportions. 448 <p>In this example, the points of the triangle are defined in an order such that they are drawn in a 449 counterclockwise direction. The order in which these coordinates are drawn defines the winding 450 direction for the shape. By default, in OpenGL, the face which is drawn counterclockwise is the
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D | hardware-accel.jd | 154 is attached to a hardware accelerated window, it can still be drawn using a non-hardware 168 <p>In the software drawing model, views are drawn with the following two steps:</p> 413 operations are implemented as textures drawn at scale 1.0, transformed by the GPU. In API level
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/frameworks/base/services/core/java/com/android/server/am/ |
D | EventLogTags.logtags | 90 # Activity fully drawn time
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/frameworks/base/docs/html/guide/topics/ui/layout/ |
D | relative.jd | 38 views are drawn at the top-left of the layout, so you must define the position of each view
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | icon_design_menu.jd | 45 when they press the Menu button. They are drawn in a flat-front perspective and 255 (API Level 4) and earlier. Menu icons in Android 2.2 and below are drawn in a
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/frameworks/base/docs/html/training/material/ |
D | shadows-clipping.jd | 28 <p>Shadows are drawn by the parent of the elevated view, and thus subject to standard view clipping,
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D | animations.jd | 51 the view. It will be drawn upon, and bounded by, the nearest parent of the view with a non-null 483 paths or subgroups, and the <code><path></code> element defines paths to be drawn.</p>
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/frameworks/base/docs/html/guide/webapps/ |
D | targeting.jd | 65 <p>The viewport is the area in which your web page is drawn. Although the viewport's total visible
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/frameworks/base/docs/html-intl/intl/zh-tw/guide/topics/ui/ |
D | declaring-layout.jd | 338 specify a different location for a child view. Subsequent child views will simply be drawn over
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/frameworks/base/docs/html-intl/intl/ja/guide/topics/ui/ |
D | declaring-layout.jd | 338 specify a different location for a child view. Subsequent child views will simply be drawn over
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/frameworks/base/docs/html-intl/intl/zh-cn/guide/topics/ui/ |
D | declaring-layout.jd | 338 specify a different location for a child view. Subsequent child views will simply be drawn over
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/frameworks/base/docs/html-intl/intl/ru/guide/topics/ui/ |
D | declaring-layout.jd | 338 specify a different location for a child view. Subsequent child views will simply be drawn over
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/frameworks/base/docs/html-intl/intl/ko/guide/topics/ui/ |
D | declaring-layout.jd | 338 specify a different location for a child view. Subsequent child views will simply be drawn over
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