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Searched refs:getTextShadow (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/utils/
DPaintUtils.h106 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) { in getTextShadow() function
121 return getTextShadow(paint, nullptr); in hasTextShadow()
/frameworks/base/libs/hwui/
DBakedOpDispatcher.cpp206 if (!PaintUtils::getTextShadow(op.paint, &textShadow)) { in renderTextShadow()
DDisplayListOp.h252 if (PaintUtils::getTextShadow(mPaint, &textShadow)) { in getLocalBounds()
DOpenGLRenderer.cpp1966 if (!PaintUtils::getTextShadow(paint, &textShadow)) {