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Searched refs:getTexture (Results 1 – 13 of 13) sorted by relevance

/frameworks/base/libs/hwui/
DAssetAtlas.cpp38 if (mImage->getTexture()) { in init()
42 mTexture->wrap(mImage->getTexture(), in init()
DImage.h48 GLuint getTexture() const { in getTexture() function
DAssetAtlas.h143 GLuint getTexture() const { in getTexture() function
DBakedOpRenderer.h77 Texture* getTexture(const SkBitmap* bitmap);
DLayer.h207 inline Texture& getTexture() { in getTexture() function
DOpenGLRenderer.cpp804 .setFillLayer(layer->getTexture(), layer->getColorFilter(), in composeLayerRectSwapped()
825 ….setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode()… in composeLayerRect()
966 ….setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode()… in composeLayerRegion()
1494 Texture* texture = getTexture(bitmap);
1606 Texture* texture = getTexture(bitmap);
2278 ….setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode()…
2318 Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
DFontRenderer.cpp74 .setFillTexturePaint(texture.getTexture(), textureFillFlags, paint, bakedState->alpha) in draw()
84 ….setFillTexturePaint(texture.getTexture(), textureFillFlags, paint, renderer->currentSnapshot()->a… in draw()
DBakedOpRenderer.cpp184 Texture* BakedOpRenderer::getTexture(const SkBitmap* bitmap) { in getTexture() function in android::uirenderer::BakedOpRenderer
DOpenGLRenderer.h725 Texture* getTexture(const SkBitmap* bitmap);
DBakedOpDispatcher.cpp427 Texture* texture = renderer.getTexture(op.bitmap); in onBitmapOp()
519 Texture* texture = renderer.getTexture(op.bitmap); in onBitmapRectOp()
DGlopBuilder.cpp469 mOutGlop->fill.texture = { &(layer.getTexture()), in setFillTextureLayer()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DBackingStore.java636 return getTexture(); in lock()
676 private TextureSource getTexture() { in getTexture() method in BackingStore.TextureBacking
687 mRenderTarget = RenderTarget.currentTarget().forTexture(getTexture(), w, h); in getRenderTarget()
/frameworks/base/libs/hwui/font/
DCacheTexture.h118 Texture& getTexture() { in getTexture() function