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Searched refs:glBindTexture (Results 1 – 25 of 75) sorted by relevance

123

/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DTextureSource.java59 GLES20.glBindTexture(mTarget, mTexId); in bind()
82 GLES20.glBindTexture(mTarget, mTexId); in generateMipmaps()
87 GLES20.glBindTexture(mTarget, 0); in generateMipmaps()
91 GLES20.glBindTexture(mTarget, mTexId); in setParameter()
93 GLES20.glBindTexture(mTarget, 0); in setParameter()
DGLToolbox.java108 GLES20.glBindTexture(target, texId); in setTexturePixels()
116 GLES20.glBindTexture(target, texId); in setTexturePixels()
/frameworks/native/libs/gui/tests/
DMultiTextureConsumer_test.cpp82 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); in TEST_F()
89 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); in TEST_F()
97 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); in TEST_F()
102 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); in TEST_F()
DSurfaceTextureFBO.h35 glBindTexture(GL_TEXTURE_2D, mFboTex); in SetUp()
38 glBindTexture(GL_TEXTURE_2D, 0); in SetUp()
DTextureRenderer.cpp89 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName); in drawTexture()
/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES20RenderEngine.cpp53 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); in GLES20RenderEngine()
175 glBindTexture(target, texture.getTextureName());
189 glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
215 glBindTexture(GL_TEXTURE_2D, tname);
DGLES11RenderEngine.cpp48 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); in GLES11RenderEngine()
207 glBindTexture(target, texture.getTextureName());
224 glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
246 glBindTexture(GL_TEXTURE_2D, tname);
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp246 glBindTexture(GL_TEXTURE_2D, 1); in genTextures()
258 glBindTexture(GL_TEXTURE_2D, 2); in genTextures()
281 glBindTexture(GL_TEXTURE_2D, tex); in doSingleTest()
283 glBindTexture(GL_TEXTURE_2D, tex); in doSingleTest()
/frameworks/base/libs/hwui/renderstate/
DTextureState.cpp103 glBindTexture(GL_TEXTURE_2D, texture); in bindTexture()
115 glBindTexture(target, texture); in bindTexture()
/frameworks/base/cmds/bootanimation/
DBootAnimation.cpp150 glBindTexture(GL_TEXTURE_2D, texture->name); in initTexture()
382 glBindTexture(GL_TEXTURE_2D, mAndroid[1].name); in android()
387 glBindTexture(GL_TEXTURE_2D, mAndroid[0].name); in android()
496 glBindTexture(GL_TEXTURE_2D, clockTex.name); in drawTime()
524 glBindTexture(GL_TEXTURE_2D, 0); in drawTime()
731 glBindTexture(GL_TEXTURE_2D, 0); in movie()
776 glBindTexture(GL_TEXTURE_2D, 0); in playAnimation()
808 glBindTexture(GL_TEXTURE_2D, frame.tid); in playAnimation()
812 glBindTexture(GL_TEXTURE_2D, frame.tid); in playAnimation()
/frameworks/base/media/mca/filterfw/native/core/
Dgl_frame.cpp257 glBindTexture(GL_TEXTURE_2D, texture_id_); in BindTexture()
306 glBindTexture(GL_TEXTURE_2D, texture_id_); in AllocateTexture()
416 glBindTexture(GL_TEXTURE_2D, 0); in AttachTextureToFbo()
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
DImageFlipRenderThread.java58 import static android.opengl.GLES20.glBindTexture;
153 glBindTexture(GL_TEXTURE_2D, texture); in run()
214 glBindTexture(GL_TEXTURE_2D, texture); in loadTexture()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp189 glBindTexture(GL_TEXTURE_2D, gTexture); in setupGraphics()
197 glBindTexture(GL_TEXTURE_2D, gBufferTexture); in setupGraphics()
254 glBindTexture(GL_TEXTURE_2D, gBufferTexture); in renderFrame()
/frameworks/av/cmds/screenrecord/
DProgram.cpp273 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texName); in beforeDraw()
276 glBindTexture(GL_TEXTURE_2D, texName); in beforeDraw()
/frameworks/base/services/core/java/com/android/server/display/
DColorFade.java269 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTexNames[0]); in initGLBuffers()
278 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, 0); in initGLBuffers()
430 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTexNames[0]);
444 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, 0);
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java112 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID); in onDrawFrame()
197 GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID); in onSurfaceCreated()
/frameworks/native/opengl/tests/textures/
Dtextures.cpp67 glBindTexture(GL_TEXTURE_2D, 0); in main()
/frameworks/native/opengl/tests/linetex/
Dlinetex.cpp68 glBindTexture(GL_TEXTURE_2D, 0); in main()
/frameworks/native/opengl/tests/gl_yuvtex/
Dgl_yuvtex.cpp140 glBindTexture(GL_TEXTURE_EXTERNAL_OES, yuvTex); in setupYuvTexSurface()
164 glBindTexture(GL_TEXTURE_EXTERNAL_OES, yuvTex); in renderFrame()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLDepthTestActivity.java150 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); in onDrawFrame()
228 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); in onSurfaceCreated()
DGLTextureViewActivity.java200 glBindTexture(GL_TEXTURE_2D, texture); in run()
261 glBindTexture(GL_TEXTURE_2D, texture); in loadTexture()
/frameworks/native/cmds/flatland/
DRenderers.cpp121 glBindTexture(GL_TEXTURE_2D, mDitherTexName); in drawGradient()
/frameworks/native/libs/gui/
DGLConsumer.cpp246 glBindTexture(mTexTarget, mTexName); in updateTexImage()
259 glBindTexture(mTexTarget, mTexName); in updateTexImage()
509 glBindTexture(mTexTarget, mTexName); in bindTextureImageLocked()
530 glBindTexture(mTexTarget, mTexName); in bindTextureImageLocked()
668 glBindTexture(mTexTarget, GLuint(tex)); in attachToContext()
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java707 GLES20.glBindTexture(texture.getTarget(), texture.getId()); in prepareTexture()
906 GLES20.glBindTexture(target, texture.getId()); in setTextureParameters()
917 GLES20.glBindTexture(target, texture.getId()); in initializeTextureSize()
927 GLES20.glBindTexture(target, texture.getId()); in initializeTexture()
936 GLES20.glBindTexture(target, texture.getId()); in texSubImage2D()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp245 glBindTexture(GL_TEXTURE_EXTERNAL_OES, yuvTex); in setupYuvTexSurface()
276 glBindTexture(GL_TEXTURE_EXTERNAL_OES, yuvTex); in renderFrame()

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