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/frameworks/native/opengl/libagl/
Dtexture.cpp403 int indexBits = 8; in dataSizePalette4() local
407 indexBits = 4; in dataSizePalette4()
414 indexBits = 4; in dataSizePalette4()
423 indexBits = 4; in dataSizePalette4()
432 size_t size = (1 << indexBits) * entrySize; // palette size in dataSizePalette4()
437 int levelSize = h * ((w * indexBits) / 8) ? : 1; in dataSizePalette4()
448 int indexBits = 8; in decodePalette4() local
452 indexBits = 4; in decodePalette4()
459 indexBits = 4; in decodePalette4()
468 indexBits = 4; in decodePalette4()
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