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Searched refs:isRenderable (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/
DRenderNode.cpp107 (isRenderable() ? "" : ", empty"), in output()
132 (isRenderable() ? "" : ", empty"), in output()
249 if (isRenderable()) { in damageSelf()
305 || CC_UNLIKELY(!isRenderable()) in pushLayerUpdate()
DLayer.h219 inline bool isRenderable() const { in isRenderable() function
DRenderNode.h135 bool isRenderable() const { in isRenderable() function
DLayerRenderer.cpp356 if (layer && layer->isRenderable() in copyLayer()
DDisplayListOp.h1424 if (renderNode->isRenderable() && !skipInOrderDraw) { in defer()
1431 if (renderNode->isRenderable() && !skipInOrderDraw) { in replay()
DFrameBuilder.cpp787 if (CC_UNLIKELY(!op.layer->isRenderable())) return; in deferTextureLayerOp()
DOpenGLRenderer.cpp333 && layer->renderNode.get() && layer->renderNode->isRenderable()) { in updateLayer()
1430 if (renderNode && renderNode->isRenderable()) {