Searched refs:mCurrentTextureImage (Results 1 – 2 of 2) sorted by relevance
320 mCurrentTextureImage = mReleasedTexImage; in releaseTexImage()452 mCurrentTexture, mCurrentTextureImage != NULL ? in updateAndReleaseLocked()453 mCurrentTextureImage->graphicBufferHandle() : 0, in updateAndReleaseLocked()465 mCurrentTexture, mCurrentTextureImage->graphicBuffer(), in updateAndReleaseLocked()476 mCurrentTextureImage->graphicBuffer(); in updateAndReleaseLocked()485 mCurrentTextureImage = nextTextureImage; in updateAndReleaseLocked()511 mCurrentTextureImage == NULL) { in bindTextureImageLocked()516 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay, in bindTextureImageLocked()523 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()531 status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay, in bindTextureImageLocked()[all …]
384 sp<EglImage> mCurrentTextureImage; variable