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Searched refs:mCurrentTextureImage (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
DGLConsumer.cpp320 mCurrentTextureImage = mReleasedTexImage; in releaseTexImage()
452 mCurrentTexture, mCurrentTextureImage != NULL ? in updateAndReleaseLocked()
453 mCurrentTextureImage->graphicBufferHandle() : 0, in updateAndReleaseLocked()
465 mCurrentTexture, mCurrentTextureImage->graphicBuffer(), in updateAndReleaseLocked()
476 mCurrentTextureImage->graphicBuffer(); in updateAndReleaseLocked()
485 mCurrentTextureImage = nextTextureImage; in updateAndReleaseLocked()
511 mCurrentTextureImage == NULL) { in bindTextureImageLocked()
516 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay, in bindTextureImageLocked()
523 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()
531 status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay, in bindTextureImageLocked()
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/frameworks/native/include/gui/
DGLConsumer.h384 sp<EglImage> mCurrentTextureImage; variable