Searched refs:mEglFence (Results 1 – 6 of 6) sorted by relevance
182 mEglFence(EGL_NO_SYNC_KHR), in BufferSlot()213 EGLSyncKHR mEglFence; member
444 EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {} in EglSlot()453 EGLSyncKHR mEglFence; member
211 if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) { in clearBufferSlotLocked()212 eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence); in clearBufferSlotLocked()213 mSlots[slot].mEglFence = EGL_NO_SYNC_KHR; in clearBufferSlotLocked()
396 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in releaseBufferLocked()466 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence); in updateAndReleaseLocked()478 pendingRelease->fence = mEglSlots[mCurrentTexture].mEglFence; in updateAndReleaseLocked()719 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence; in syncForReleaseLocked()747 mEglSlots[mCurrentTexture].mEglFence = fence; in syncForReleaseLocked()
454 mSlots[found].mEglFence = EGL_NO_SYNC_KHR; in dequeueBuffer()477 eglFence = mSlots[found].mEglFence; in dequeueBuffer()483 mSlots[found].mEglFence = EGL_NO_SYNC_KHR; in dequeueBuffer()719 mSlots[*outSlot].mEglFence = EGL_NO_SYNC_KHR; in attachBuffer()
437 mSlots[slot].mEglFence = eglFence; in releaseBuffer()