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Searched refs:mEglFence (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/include/gui/
DBufferSlot.h182 mEglFence(EGL_NO_SYNC_KHR), in BufferSlot()
213 EGLSyncKHR mEglFence; member
DGLConsumer.h444 EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {} in EglSlot()
453 EGLSyncKHR mEglFence; member
/frameworks/native/libs/gui/
DBufferQueueCore.cpp211 if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) { in clearBufferSlotLocked()
212 eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence); in clearBufferSlotLocked()
213 mSlots[slot].mEglFence = EGL_NO_SYNC_KHR; in clearBufferSlotLocked()
DGLConsumer.cpp396 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in releaseBufferLocked()
466 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence); in updateAndReleaseLocked()
478 pendingRelease->fence = mEglSlots[mCurrentTexture].mEglFence; in updateAndReleaseLocked()
719 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence; in syncForReleaseLocked()
747 mEglSlots[mCurrentTexture].mEglFence = fence; in syncForReleaseLocked()
DBufferQueueProducer.cpp454 mSlots[found].mEglFence = EGL_NO_SYNC_KHR; in dequeueBuffer()
477 eglFence = mSlots[found].mEglFence; in dequeueBuffer()
483 mSlots[found].mEglFence = EGL_NO_SYNC_KHR; in dequeueBuffer()
719 mSlots[*outSlot].mEglFence = EGL_NO_SYNC_KHR; in attachBuffer()
DBufferQueueConsumer.cpp437 mSlots[slot].mEglFence = eglFence; in releaseBuffer()