Searched refs:mFilteringEnabled (Results 1 – 2 of 2) sorted by relevance
163 mFilteringEnabled(true), in GLConsumer()191 mFilteringEnabled(true), in GLConsumer()788 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled()789 mFilteringEnabled = enabled; in setFilteringEnabled()810 mCurrentTransform, mFilteringEnabled); in computeCurrentTransformMatrixLocked()
419 bool mFilteringEnabled; variable