Searched refs:mFramesWritten (Results 1 – 14 of 14) sorted by relevance
34 , mFramesWritten(0) in AudioStreamOut()186 mFramesWritten = 0; in flush()198 mFramesWrittenAtStandby = mFramesWritten; in standby()207 mFramesWritten += bytesWritten / mHalFrameSize; in write()
34 mWriteSequence(0), mFramesWritten(0), in FastMixerDumpState()72 FastMixerState::commandToString(mCommand), mWriteSequence, mFramesWritten, in dump()
69 uint32_t mFramesWritten; // total number of frames written successfully member
105 uint64_t mFramesWritten; // reset by flush
460 dumpState->mFramesWritten = mTotalNativeFramesWritten; in onWork()
1664 mFramesWritten(0), in PlaybackThread()3068 if (mFramesWritten != lastFramesWritten) { in threadLoop()3070 lastFramesWritten = mFramesWritten; in threadLoop()3081 mTimestamp.mPosition[ExtendedTimestamp::LOCATION_SERVER] = mFramesWritten; in threadLoop()3091 mFramesWritten, in threadLoop()3228 mFramesWritten += framesRemaining; in threadLoop()3289 mFramesWritten += ret / mFrameSize; in threadLoop()
723 int64_t mFramesWritten; // not reset on standby variable
148 virtual int64_t framesWritten() const { return mFramesWritten; } in framesWritten()218 NBAIO_Sink(const NBAIO_Format& format = Format_Invalid) : NBAIO_Port(format), mFramesWritten(0) in NBAIO_Port()223 int64_t mFramesWritten; variable
46 mFramesWritten += actual; in write()
69 mFramesWritten += written; in write()
62 mFramesWritten += ret; in write()
167 mFramesWritten += totalFramesWritten; in write()
540 mFramesWritten = 0; in set()584 (long long)mFramesWritten); in start()587 mFramesWritten = 0; in start()1758 mFramesWritten += written / mFrameSize; in write()2155 mFramesWritten += writtenFrames; in processAudioBuffer()2219 mFramesWrittenServerOffset = mFramesWritten; // server resets to zero so we offset in restoreTrack_l()2300 timestamp->mPosition[ExtendedTimestamp::LOCATION_CLIENT] = mFramesWritten; in getTimestamp_l()2694 int32_t diff = (Modulo<uint32_t>(mFramesWritten) - mPosition).signedValue(); in pendingDuration()
1053 int64_t mFramesWritten; // total frames written. reset to zero after variable