Searched refs:mGLConsumer (Results 1 – 1 of 1) sorted by relevance
300 &mGLConsumer, &mSurface, &mTexName); in setUp()335 mGLConsumer->abandon(); in tearDown()338 mGLConsumer.clear(); in tearDown()348 err = mGLConsumer->updateTexImage(); in prepareComposition()358 return mComposer->compose(mTexName, mGLConsumer); in compose()369 sp<GLConsumer> mGLConsumer; member in Layer407 result = mGLHelper->createSurfaceTexture(w, h, &mGLConsumer, &mSurface, in setUp()456 mGLConsumer->abandon(); in tearDown()457 mGLConsumer.clear(); in tearDown()482 sp<Fence> startFence = mGLConsumer->getCurrentFence(); in run()[all …]