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Searched refs:mHibernating (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/libs/EGL/
Degl_display.h159 HibernationMachine(): mWakeCount(0), mHibernating(false), in HibernationMachine()
177 bool mHibernating; variable
Degl_display.cpp389 if (CC_UNLIKELY(mHibernating)) { in incWakeCount()
402 mHibernating = false; in incWakeCount()
426 mHibernating = true; in decWakeCount()