Searched refs:mMeshBuffer (Results 1 – 2 of 2) sorted by relevance
38 , mMeshBuffer(0) in PatchCache()48 if (!mMeshBuffer) { in init()49 glGenBuffers(1, &mMeshBuffer); in init()53 mRenderState.meshState().bindMeshBuffer(mMeshBuffer); in init()82 if (mMeshBuffer) { in clear()84 glDeleteBuffers(1, &mMeshBuffer); in clear()85 mMeshBuffer = 0; in clear()
72 return mMeshBuffer; in getMeshBuffer()177 GLuint mMeshBuffer; variable