Searched refs:mOrientationAngles (Results 1 – 4 of 4) sorted by relevance
81 thiz->mOrientationAngles.mHeading = heading; in I3DMacroscopic_SetOrientationAngles()82 thiz->mOrientationAngles.mPitch = pitch; in I3DMacroscopic_SetOrientationAngles()83 thiz->mOrientationAngles.mRoll = roll; in I3DMacroscopic_SetOrientationAngles()218 thiz->mOrientationAngles.mHeading = 0; in I3DMacroscopic_init()219 thiz->mOrientationAngles.mPitch = 0; in I3DMacroscopic_init()220 thiz->mOrientationAngles.mRoll = 0; in I3DMacroscopic_init()
200 thiz->mOrientationAngles.mHeading = heading; in I3DLocation_SetOrientationAngles()201 thiz->mOrientationAngles.mPitch = pitch; in I3DLocation_SetOrientationAngles()202 thiz->mOrientationAngles.mRoll = roll; in I3DLocation_SetOrientationAngles()283 thiz->mOrientationAngles.mHeading = 0; in I3DLocation_init()284 thiz->mOrientationAngles.mPitch = 0; in I3DLocation_init()285 thiz->mOrientationAngles.mRoll = 0; in I3DLocation_init()
139 } mOrientationAngles; member164 } mOrientationAngles; member
338 private final float[] mOrientationAngles = new float[3];401 mSensorManager.getOrientation(mRotationMatrix, mOrientationAngles);403 // "mOrientationAngles" now has up-to-date information.