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Searched refs:mRSProgram (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/driver/
DrsdShader.cpp37 mRSProgram = p; in RsdShader()
81 for (uint32_t ct = 0; ct < mRSProgram->mHal.state.texturesCount; ct ++) { in getExistingState()
83 if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) { in getExistingState()
84 Allocation *a = mRSProgram->mHal.state.textures[ct]; in getExistingState()
121 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in init()
122 initAddUserElement(mRSProgram->mHal.state.inputElements[ct], mAttribNames, in init()
125 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) { in init()
126 initAddUserElement(mRSProgram->mHal.state.constantTypes[ct]->getElement(), in init()
131 for (uint32_t ct=0; ct < mRSProgram->mHal.state.texturesCount; ct++) { in init()
141 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in getGLSLInputString()
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DrsdShader.h86 const android::renderscript::Program *mRSProgram; variable