Searched refs:mSnapshotPool (Results 1 – 2 of 2) sorted by relevance
40 while (mSnapshotPool) { in ~CanvasState()41 void* temp = mSnapshotPool; in ~CanvasState()42 mSnapshotPool = mSnapshotPool->previous; in ~CanvasState()82 if (mSnapshotPool) { in allocSnapshot()83 memory = mSnapshotPool; in allocSnapshot()84 mSnapshotPool = mSnapshotPool->previous; in allocSnapshot()98 snapshot->previous = mSnapshotPool; in freeSnapshot()99 mSnapshotPool = snapshot; in freeSnapshot()
197 Snapshot* mSnapshotPool = nullptr; variable