Searched refs:mUniformArraySizes (Results 1 – 2 of 2) sorted by relevance
59 uint32_t getUniformArraySize(uint32_t i) const {return mUniformArraySizes[i];} in getUniformArraySize()117 uint32_t *mUniformArraySizes; variable
59 delete[] mUniformArraySizes; in ~RsdShader()69 mUniformArraySizes = nullptr; in initMemberVars()127 mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI); in init()134 mUniformArraySizes[uniformCount] = 1; in init()594 mUniformArraySizes = new uint32_t[mUniformCount]; in initAttribAndUniformArray()