Searched refs:mUniformCount (Results 1 – 2 of 2) sorted by relevance
65 mUniformCount = 0; in initMemberVars()582 mUniformCount = 0; in initAttribAndUniformArray()585 mUniformCount += elem->mHal.state.fieldsCount; in initAttribAndUniformArray()587 mUniformCount += mRSProgram->mHal.state.texturesCount; in initAttribAndUniformArray()592 if (mUniformCount) { in initAttribAndUniformArray()593 mUniformNames = new std::string[mUniformCount]; in initAttribAndUniformArray()594 mUniformArraySizes = new uint32_t[mUniformCount]; in initAttribAndUniformArray()
56 uint32_t getUniformCount() const {return mUniformCount;} in getUniformCount()114 uint32_t mUniformCount; variable