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Searched refs:mUniformCount (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/driver/
DrsdShader.cpp65 mUniformCount = 0; in initMemberVars()
582 mUniformCount = 0; in initAttribAndUniformArray()
585 mUniformCount += elem->mHal.state.fieldsCount; in initAttribAndUniformArray()
587 mUniformCount += mRSProgram->mHal.state.texturesCount; in initAttribAndUniformArray()
592 if (mUniformCount) { in initAttribAndUniformArray()
593 mUniformNames = new std::string[mUniformCount]; in initAttribAndUniformArray()
594 mUniformArraySizes = new uint32_t[mUniformCount]; in initAttribAndUniformArray()
DrsdShader.h56 uint32_t getUniformCount() const {return mUniformCount;} in getUniformCount()
114 uint32_t mUniformCount; variable