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Searched refs:mViewportHeight (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp30 , mViewportHeight(0) in RenderState()
130 mViewportHeight = height; in setViewport()
131 glViewport(0, 0, mViewportWidth, mViewportHeight); in setViewport()
137 *outHeight = mViewportHeight; in getViewport()
185 glViewport(0, 0, mViewportWidth, mViewportHeight); in resumeFromFunctorInvoke()
DRenderState.h128 GLsizei mViewportHeight; variable
/frameworks/support/graphics/drawable/static/src/android/support/graphics/drawable/
DVectorDrawableCompat.java380 mVectorState.mVPathRenderer.mViewportHeight == 0 || in getPixelSize()
387 float viewportHeight = mVectorState.mVPathRenderer.mViewportHeight; in getPixelSize()
536 pathRenderer.mViewportHeight = TypedArrayUtils.getNamedFloat(a, parser, "viewportHeight", in updateStateFromTypedArray()
538 pathRenderer.mViewportHeight); in updateStateFromTypedArray()
543 } else if (pathRenderer.mViewportHeight <= 0) { in updateStateFromTypedArray()
927 float mViewportHeight = 0; field in VectorDrawableCompat.VPathRenderer
965 mViewportHeight = copy.mViewportHeight; in VPathRenderer()
1011 final float scaleY = h / mViewportHeight; in drawPath()
/frameworks/base/graphics/java/android/graphics/drawable/
DVectorDrawable.java531 mVectorState.mViewportHeight == 0 || in getPixelSize()
538 float viewportHeight = mVectorState.mViewportHeight; in getPixelSize()
633 R.styleable.VectorDrawable_viewportHeight, state.mViewportHeight); in updateStateFromTypedArray()
639 } else if (state.mViewportHeight <= 0) { in updateStateFromTypedArray()
787 float mViewportHeight = 0; field in VectorDrawable.VectorDrawableState
847 setViewportSize(copy.mViewportWidth, copy.mViewportHeight); in VectorDrawableState()
949 mViewportHeight = viewportHeight; in setViewportSize()
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/drawable/
DVectorDrawable_Delegate.java103 nativePathRenderer.mViewportHeight = viewportHeight; in nSetRendererViewportSize()
1026 private float mViewportHeight = 0; field in VectorDrawable_Delegate.VPathRenderer_Delegate
1082 final float scaleY = h / mViewportHeight; in drawPath()