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/frameworks/base/docs/html/training/multiple-apks/
Dindex.jd25 <li><a href="http://developer.android.com/google/play/publishing/multiple-apks.html">Multiple APK
32 <p>Multiple APK support is a feature of Google Play that allows you to publish multiple APKs
37 <p>This class shows you how to write your multiple APK application using any one of these
42 multiple APKs the smart way, make sure they're targeting the devices you want them to,
51 <dd>Learn how to target different versions of the Android platform using multiple APKs. Also
56 <dd>Learn how to target Android devices by screen size using multiple APKs. Also learn how to
65 <dt><b><a href="multiple.html">Creating Multiple APKs with 2+ Dimensions</a></b></dt>
Dscreensize.jd37 <li><a href="http://developer.android.com/google/play/publishing/multiple-apks.html">Multiple APK
46 <p>When developing your Android application to take advantage of multiple APKs on Google Play,
48 further into the development process. This lesson shows you how to create multiple APKs of your
50 make maintaining a multiple APK codebase as painless as possible.</p>
55 <p>When trying to create an application that works across multiple sizes of Android devices,
58 though multiple APK support is the best solution, but this often isn’t the case. The <a
59 href="{@docRoot}google/play/publishing/multiple-apks.html#ApiLevelOptions">Using Single APK
60 Instead</a> section of the multiple APK developer guide includes some useful information on how to
62 guide to <a href="{@docRoot}guide/practices/screens_support.html">supporting multiple screens</a>,
66 multiple-screen support in a single APK much easier).</p>
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Dtexture.jd9 next.link=multiple.html
36 <li><a href="http://developer.android.com/google/play/publishing/multiple-apks.html">Multiple APK
43multiple APKs on Google Play, it’s important to adopt some good practices from the get-go, and pre…
51 multiple APK support is the best solution, but this often isn’t the case. The <a
52 href="{@docRoot}google/play/publishing/multiple-apks.html#ApiLevelOptions">Using Single APK
53 Instead</a> section of the multiple APK developer guide includes some useful information on how to
55 href="{@docRoot}google/play/publishing/multiple-apks.html#TextureOptions">detect supported texture
71 material in the resources linked, and determined that multiple APKs are the right path for your
116 <p>If you’re converting an existing application to use multiple APK support,
154 <p>When a user downloads an application which uses multiple APKs through Google Play, the correct
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Dapi.jd36 <li><a href="http://developer.android.com/google/play/publishing/multiple-apks.html">Multiple APK
47 <p>When developing your Android application to take advantage of multiple APKs on Google Play,
49 further into the development process. This lesson shows you how to create multiple APKs of your
51 necessary to make maintaining a multiple APK codebase as painless as possible.</p>
56 <p>When trying to create an application that works across multiple generations of the Android
58 without sacrificing backwards compatibility. It may seem at the outset as though multiple APK
60 href="{@docRoot}google/play/publishing/multiple-apks.html#ApiLevelOptions">Using Single APK
61 Instead</a> section of the multiple APK developer guide includes some useful information on how to
81 material in the resources linked, and determined that multiple APKs are the right path for your
95 <p>In order to create your multiple APK chart, start out with a row of cells representing the
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Dmultiple.jd36 <li><a href="http://developer.android.com/google/play/publishing/multiple-apks.html">Multiple APK
43 <p>When developing your Android application to take advantage of multiple APKs on Google Play,
45 further into the development process. This lesson shows you how to create multiple APKs of your
47 make maintaining a multiple APK codebase as painless as possible.</p>
56 seem at the outset as though multiple APK support is the best solution, but this often isn’t the
57 case. The <a href="{@docRoot}google/play/publishing/multiple-apks.html#ApiLevelOptions">Using
58 Single APK Instead</a> section of the multiple APK guide includes some useful information on how to
76 material in the resources linked, and determined that multiple APKs are the right path for your
185 <p>If you’re converting an existing application to use multiple APK support,
223 <p>When a user downloads an application which uses multiple APKs through Google Play, the correct
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/frameworks/compile/slang/tests/P_reduce_general_input/
DScriptC_reduce_general_input.java.expect683 // Verify that the array length is a multiple of the vector size.
685 throw new RSIllegalArgumentException("Array \"in1\" is not a multiple of 2 in length!");
720 // Verify that the array length is a multiple of the vector size.
722 throw new RSIllegalArgumentException("Array \"in1\" is not a multiple of 2 in length!");
757 // Verify that the array length is a multiple of the vector size.
759 throw new RSIllegalArgumentException("Array \"in1\" is not a multiple of 2 in length!");
794 // Verify that the array length is a multiple of the vector size.
796 throw new RSIllegalArgumentException("Array \"in1\" is not a multiple of 2 in length!");
831 // Verify that the array length is a multiple of the vector size.
833 throw new RSIllegalArgumentException("Array \"in1\" is not a multiple of 2 in length!");
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/frameworks/base/docs/html/training/design-navigation/
Dmultiple-sizes.jd11 meta.tags="multiple screens"
13 page.image=/images/training/app-navigation-multiple-sizes-strategy-stack.png
37 …Vs. In this lesson we explore reasons and tactics for grouping together multiple screens from the …
51multiple panes of content. In landscape, panes are usually ordered from left to right in increasin…
53 <p>In addition to addressing these user expectations, it's usually necessary to provide multiple pa…
58 <img src="{@docRoot}images/training/app-navigation-multiple-sizes-multipane-bad.png"
64 <img src="{@docRoot}images/training/app-navigation-multiple-sizes-multipane-good.png"
70 …multi-pane layouts, you can provide different layouts containing one or multiple panes for devices…
83 <img src="{@docRoot}images/training/app-navigation-multiple-sizes-strategy-stretch.png"
88 <img src="{@docRoot}images/training/app-navigation-multiple-sizes-strategy-collapse.png"
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/frameworks/compile/slang/tests/P_reduce_general_inputs/
DScriptC_reduce_general_inputs.java.expect263 // Verify that the array length is a multiple of the vector size.
265 throw new RSIllegalArgumentException("Array \"in2\" is not a multiple of 2 in length!");
331 // Verify that the array length is a multiple of the vector size.
333 throw new RSIllegalArgumentException("Array \"in2\" is not a multiple of 2 in length!");
399 // Verify that the array length is a multiple of the vector size.
401 throw new RSIllegalArgumentException("Array \"in2\" is not a multiple of 4 in length!");
467 // Verify that the array length is a multiple of the vector size.
469 throw new RSIllegalArgumentException("Array \"in2\" is not a multiple of 4 in length!");
663 // Verify that the array length is a multiple of the vector size.
665 throw new RSIllegalArgumentException("Array \"in2\" is not a multiple of 2 in length!");
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/frameworks/multidex/instrumentation/
DREADME.android2 for multiple dex applications.
5 of applications with multiple dexes.
DREADME.txt2 for multiple dex applications.
5 of applications with multiple dexes.
/frameworks/base/docs/html/google/play/publishing/
Dmultiple-apks.jd12 <li>You should publish multiple APKs only when it's not possible to
27 <li><a href="#Rules">Rules for multiple APKs</a></li>
37 <li><a href="#TextureOptions">Supporting multiple GL textures</a></li>
38 <li><a href="#ScreenOptions">Supporting multiple screens</a></li>
39 <li><a href="#ApiLevelOptions">Supporting multiple API levels</a></li>
40 <li><a href="#CpuArchOptions">Supporting multiple CPU architectures</a></li>
76 publish multiple APKs under the same application listing. Google Play then supplies each APK to
80 <p>By publishing your application with multiple APKs, you can:</p>
92 multiple APKs as the same application.</p>
94 <p class="note"><strong>Note:</strong> You should generally use multiple APKs to support
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/frameworks/base/packages/SettingsLib/src/com/android/settingslib/
DSuggestionParser.java131 if (!category.multiple && suggestions.size() > (countBefore + 1)) { in readSuggestions()
242 public boolean multiple; field in SuggestionParser.SuggestionCategory
324 String multiple = attrs.getAttributeValue(null, ATTR_MULTIPLE); in onCreateItem() local
325 category.multiple = !TextUtils.isEmpty(multiple) && Boolean.parseBoolean(multiple); in onCreateItem()
/frameworks/base/docs/html/training/multiple-threads/
Dindex.jd43 split it into smaller operations running on multiple threads. On a device that has a CPU with
44 multiple processors (cores), the system can run the threads in parallel, rather than making each
45 sub-operation wait for a chance to run. For example, decoding multiple image files in order to
50 This class shows you how to set up and use multiple threads in an Android app, using a
/frameworks/base/docs/html/training/game-controllers/
Dindex.jd42 and how to enhance the gaming experience for players by supporting multiple
57 <dt><b><a href="multiple-controllers.html">Supporting Multiple Game
59 <dd>Learn how to detect and use multiple game controllers that
/frameworks/compile/slang/tests/P_reduce_general_result/
DScriptC_reduce_general_result.java.expect2755 // Verify that the array length is a multiple of the vector size.
2757 throw new RSIllegalArgumentException("Array \"in1\" is not a multiple of 2 in length!");
2792 // Verify that the array length is a multiple of the vector size.
2794 throw new RSIllegalArgumentException("Array \"in1\" is not a multiple of 4 in length!");
2862 // Verify that the array length is a multiple of the vector size.
2864 throw new RSIllegalArgumentException("Array \"in1\" is not a multiple of 2 in length!");
2899 // Verify that the array length is a multiple of the vector size.
2901 throw new RSIllegalArgumentException("Array \"in1\" is not a multiple of 4 in length!");
2969 // Verify that the array length is a multiple of the vector size.
2971 throw new RSIllegalArgumentException("Array \"in1\" is not a multiple of 2 in length!");
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/frameworks/base/docs/html/design/style/
Ddevices-displays.jd27 multiple views to reveal more content and ease navigation.</p>
51 <p>So where do you begin when designing for multiple screens? One approach is to work in the base
61 <p>For information about how to build flexible layouts for multiple screen sizes and densities,
/frameworks/base/docs/html/training/
Dtraining_toc.cs1213 <li><a href="<?cs var:toroot ?>training/design-navigation/multiple-sizes.html">
2004 <a href="<?cs var:toroot ?>training/multiple-threads/index.html"
2007 dispatching work to multiple threads.">
2011 <li><a href="<?cs var:toroot ?>training/multiple-threads/define-runnable.html">
2015 <li><a href="<?cs var:toroot ?>training/multiple-threads/create-threadpool.html">
2019 <li><a href="<?cs var:toroot ?>training/multiple-threads/run-code.html">
2023 <li><a href="<?cs var:toroot ?>training/multiple-threads/communicate-ui.html">
2228 <a href="<?cs var:toroot ?>training/multiple-apks/index.html"
2235 <li><a href="<?cs var:toroot ?>training/multiple-apks/api.html">
2239 <li><a href="<?cs var:toroot ?>training/multiple-apks/screensize.html">
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/frameworks/base/docs/html/topic/performance/
Dperformance_toc.cs1239 <li><a href="<?cs var:toroot ?>training/design-navigation/multiple-sizes.html">
2030 <a href="<?cs var:toroot ?>training/multiple-threads/index.html"
2033 dispatching work to multiple threads.">
2037 <li><a href="<?cs var:toroot ?>training/multiple-threads/define-runnable.html">
2041 <li><a href="<?cs var:toroot ?>training/multiple-threads/create-threadpool.html">
2045 <li><a href="<?cs var:toroot ?>training/multiple-threads/run-code.html">
2049 <li><a href="<?cs var:toroot ?>training/multiple-threads/communicate-ui.html">
2254 <a href="<?cs var:toroot ?>training/multiple-apks/index.html"
2261 <li><a href="<?cs var:toroot ?>training/multiple-apks/api.html">
2265 <li><a href="<?cs var:toroot ?>training/multiple-apks/screensize.html">
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/frameworks/base/docs/html/guide/practices/
Dscreens-distribution.jd35 <p>Although we recommend that you design your application to function properly on multiple
44 href="{@docRoot}guide/practices/screens_support.html">supporting multiple screens</a> and implement
45 them to the best of your ability. By supporting multiple screens, your application can be made
187 href="{@docRoot}guide/practices/screens_support.html">supporting multiple screens</a>. You should
200 you to publish multiple APKs for the same
208 <p>Beware, however, that publishing multiple APKs for the same application is
210 APK that can support a wide range of device configurations</strong>. Supporting multiple screen
214 <p>If you need more information about how to publish multiple APKs on Google Play, read <a
215 href="{@docRoot}google/play/publishing/multiple-apks.html">Multiple APK Support</a>.</p>
Dscreens-support-1.5.jd15 <li>There are some simple steps you should take to enable support for multiple screens in
57 mode</a> and instead support multiple screens, but also maintain compatibility with Android 1.5 and
78 lowest version that includes support for multiple screens) and test your application on each
86 devices and multiple screens. </li>
93 platform's multiple screens support, even though it is technically using an earlier version of the
104 <p>Your application is now prepared to run on multiple screens, while maintaining support for
/frameworks/base/core/tests/overlaytests/OverlayAppSecond/res/raw/
Dlorem_ipsum.txt1 Lorem ipsum: multiple overlays.
/frameworks/compile/slang/tests/F_int_ptr_ptr/
Dstderr.txt.expect1 int_ptr_ptr.rs:4:7: error: multiple levels of pointers cannot be exported: 'myPtr'
/frameworks/compile/slang/tests/F_multi_in_target_version/
Dstderr.txt.expect1 …or compute kernel root(). Kernels targeting SDK levels 11-22 may not use multiple input parameters.
/frameworks/multidex/library/
DREADME.android4 with multiple dex of applications running on API 4+.
/frameworks/base/core/java/android/annotation/
DSize.java51 long multiple() default 1; in multiple() method

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