Searched refs:rd8 (Results 1 – 1 of 1) sorted by relevance
1492 float rd1=0,rd4=0, rd6=0,rd7=0, rd8=0; in getAngleChange() local1547 rd8 = pri2 * ri2 + pri5 * ri5 + pri8 * ri8; //rd[2][2] in getAngleChange()1551 angleChange[2] = (float)Math.atan2(-rd6, rd8); in getAngleChange()