Searched refs:rsdGLCheckError (Results 1 – 7 of 7) sorted by relevance
/frameworks/rs/driver/ |
D | rsdVertexArray.cpp | 88 rsdGLCheckError(rsc, "RsdVertexArray::setup start"); in setup() 98 rsdGLCheckError(rsc, "RsdVertexArray::setup disabled"); in setup() 117 rsdGLCheckError(rsc, "RsdVertexArray::setup done"); in setup()
|
D | rsdShader.cpp | 460 rsdGLCheckError(rsc, "Sampler::setup tex env"); in setupSampler() 499 rsdGLCheckError(rsc, "ProgramFragment::setup tex bind"); in setupTextures() 512 rsdGLCheckError(rsc, "ProgramFragment::setup basic tex env"); in setupTextures() 514 rsdGLCheckError(rsc, "ProgramFragment::setup uniforms"); in setupTextures() 519 rsdGLCheckError(rsc, "ProgramFragment::setup"); in setupTextures()
|
D | rsdShaderCache.cpp | 134 rsdGLCheckError(rsc, "RsdShaderCache::link (hit)"); in link() 235 rsdGLCheckError(rsc, "RsdShaderCache::link (miss)"); in link()
|
D | rsdGL.h | 81 void rsdGLCheckError(const android::renderscript::Context *rsc,
|
D | rsdMeshObj.cpp | 181 rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange"); in renderPrimitiveRange()
|
D | rsdAllocation.cpp | 133 rsdGLCheckError(rsc, "Upload2DTexture 1 "); in Upload2DTexture() 160 rsdGLCheckError(rsc, "Upload2DTexture"); in Upload2DTexture() 198 rsdGLCheckError(rsc, "UploadToTexture"); in UploadToTexture() 223 rsdGLCheckError(rsc, "AllocateRenderTarget"); in AllocateRenderTarget() 249 rsdGLCheckError(rsc, "UploadToBufferObject"); in UploadToBufferObject()
|
D | rsdGL.cpp | 494 void rsdGLCheckError(const android::renderscript::Context *rsc, in rsdGLCheckError() function
|