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Searched refs:rsdGLCheckError (Results 1 – 7 of 7) sorted by relevance

/frameworks/rs/driver/
DrsdVertexArray.cpp88 rsdGLCheckError(rsc, "RsdVertexArray::setup start"); in setup()
98 rsdGLCheckError(rsc, "RsdVertexArray::setup disabled"); in setup()
117 rsdGLCheckError(rsc, "RsdVertexArray::setup done"); in setup()
DrsdShader.cpp460 rsdGLCheckError(rsc, "Sampler::setup tex env"); in setupSampler()
499 rsdGLCheckError(rsc, "ProgramFragment::setup tex bind"); in setupTextures()
512 rsdGLCheckError(rsc, "ProgramFragment::setup basic tex env"); in setupTextures()
514 rsdGLCheckError(rsc, "ProgramFragment::setup uniforms"); in setupTextures()
519 rsdGLCheckError(rsc, "ProgramFragment::setup"); in setupTextures()
DrsdShaderCache.cpp134 rsdGLCheckError(rsc, "RsdShaderCache::link (hit)"); in link()
235 rsdGLCheckError(rsc, "RsdShaderCache::link (miss)"); in link()
DrsdGL.h81 void rsdGLCheckError(const android::renderscript::Context *rsc,
DrsdMeshObj.cpp181 rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange"); in renderPrimitiveRange()
DrsdAllocation.cpp133 rsdGLCheckError(rsc, "Upload2DTexture 1 "); in Upload2DTexture()
160 rsdGLCheckError(rsc, "Upload2DTexture"); in Upload2DTexture()
198 rsdGLCheckError(rsc, "UploadToTexture"); in UploadToTexture()
223 rsdGLCheckError(rsc, "AllocateRenderTarget"); in AllocateRenderTarget()
249 rsdGLCheckError(rsc, "UploadToBufferObject"); in UploadToBufferObject()
DrsdGL.cpp494 void rsdGLCheckError(const android::renderscript::Context *rsc, in rsdGLCheckError() function