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Searched refs:rsrBindTexture (Results 1 – 3 of 3) sorted by relevance

/frameworks/rs/
DrsRuntime.h37 void rsrBindTexture(Context *, ProgramFragment *, uint32_t slot, Allocation *);
DrsScriptC_LibGL.cpp49 void rsrBindTexture(Context *rsc, ProgramFragment *pf, uint32_t slot, Allocation *a) { in rsrBindTexture() function
/frameworks/rs/driver/
DrsdRuntimeStubs.cpp906 rsrBindTexture(rsc, (ProgramFragment *)pf.p, slot, (Allocation *)a.p);