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Searched refs:scales (Results 1 – 23 of 23) sorted by relevance

/frameworks/base/core/java/android/view/
DScaleGestureDetector.java397 public void setQuickScaleEnabled(boolean scales) { in setQuickScaleEnabled() argument
398 mQuickScaleEnabled = scales; in setQuickScaleEnabled()
430 public void setStylusScaleEnabled(boolean scales) { in setStylusScaleEnabled() argument
431 mStylusScaleEnabled = scales; in setStylusScaleEnabled()
DIWindowManager.aidl216 void setAnimationScales(in float[] scales); in setAnimationScales() argument
/frameworks/base/docs/html/training/basics/supporting-devices/
Dscreens.jd57 <p class="note"><strong>Note:</strong> Android automatically scales your layout in order to
169 you provide hdpi assets, the system scales them down by one half to properly fit ldpi
/frameworks/base/docs/html/design/tv/
Dpatterns.jd86 scales it to fit.
113 scales it to fit.
/frameworks/base/docs/html/guide/practices/
Dscreens_support.jd269 <li>The system scales dp units as appropriate for the current screen density</li>
270 <li>The system scales drawable resources to the appropriate size, based on the current screen
281 scales the density-independent pixel values down and up, respectively, to fit the screen as
286 "wrap_content"}, as appropriate. The system then scales bitmap drawables as appropriate in order to
339 <p>By default, Android scales your bitmap drawables ({@code .png}, {@code .jpg}, and {@code
342 the baseline, medium screen density (mdpi), then the system scales them up when on a high-density
343 screen, and scales them down when on a low-density screen. This scaling can cause artifacts in the
397 <li>If no matching resource is available, the system uses the default resource and scales it up
402 normal screen size and a medium-density. As such, the system scales default density
639 <p>If your UI uses bitmaps that need to fit the size of a view even after the system scales
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Dscreens-distribution.jd52 <p>Because the system generally scales applications to fit larger screens well, you shouldn't
Dscreen-compat-mode.jd81 it would on a normal size handset (approximately emulating a 320dp x 480dp screen), then scales it
Doptimizing-for-3.0.jd534 <p>Because Android automatically scales applications to fit larger screens, you shouldn't
/frameworks/base/docs/html/training/printing/
Dphotos.jd46 option scales the image so that it fills the entire printable area of the page. Choosing this
/frameworks/base/docs/html/about/versions/
Dandroid-3.2.jd82 compatibility mode that renders the UI on a smaller screen area, then scales it
288 renders the application in a smaller screen area and then scales the pixels to
Dandroid-4.1.jd657 <dd>Creates an animation that scales up the activity window from a specified starting
662 <dd>Creates an animation that scales up the activity window starting from a specified
Dandroid-4.3.jd616 quality image and various image scales, which can be particularly useful if you expect your
Dandroid-4.0-highlights.jd904 monitors, blood meters, thermometers, and scales. </p>
Dandroid-4.0.jd713 blood meters, thermometers, and scales.</p>
/frameworks/base/docs/html/training/animation/
Dscreen-slide.jd310 right. This depth animation fades the page out, and scales it down linearly.
/frameworks/base/services/core/java/com/android/server/wm/
DWindowManagerService.java5596 public void setAnimationScales(float[] scales) { in setAnimationScales() argument
5602 if (scales != null) { in setAnimationScales()
5603 if (scales.length >= 1) { in setAnimationScales()
5604 mWindowAnimationScaleSetting = fixScale(scales[0]); in setAnimationScales()
5606 if (scales.length >= 2) { in setAnimationScales()
5607 mTransitionAnimationScaleSetting = fixScale(scales[1]); in setAnimationScales()
5609 if (scales.length >= 3) { in setAnimationScales()
5610 mAnimatorDurationScaleSetting = fixScale(scales[2]); in setAnimationScales()
/frameworks/base/docs/html/training/material/
Danimations.jd164 translates and scales the image smoothly between these activities.</li>
/frameworks/base/docs/html/topic/performance/
Dreduce-apk-size.jd231 Android automatically scales existing resources originally designed for other
/frameworks/base/docs/html/guide/topics/connectivity/
Dbluetooth.jd925 Bluetooth, such as heart-rate monitors, blood meters, thermometers, scales, and
1011 monitors, blood meters, thermometers, and scales. The Bluetooth Health API
/frameworks/base/docs/html/guide/topics/resources/
Ddrawable-resource.jd310 that Android scales when content within the View exceeds the normal image bounds. You
535 that scales to fit its container View:</p>
1649 <p class="note"><strong>Note:</strong> The shape scales to the size of the container
/frameworks/base/docs/html/guide/topics/graphics/
Dhardware-accel.jd416 The following table shows when implementation was changed to correctly handle large scales:
/frameworks/base/docs/html/about/versions/nougat/
Dandroid-7.0.jd311 translations or scales of a video playing in a {@link android.view.SurfaceView}
/frameworks/wilhelm/doc/
DDoxyfile1075 # based approach is that it scales better to large projects and allows