/frameworks/base/core/java/android/view/ |
D | ScaleGestureDetector.java | 397 public void setQuickScaleEnabled(boolean scales) { in setQuickScaleEnabled() argument 398 mQuickScaleEnabled = scales; in setQuickScaleEnabled() 430 public void setStylusScaleEnabled(boolean scales) { in setStylusScaleEnabled() argument 431 mStylusScaleEnabled = scales; in setStylusScaleEnabled()
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D | IWindowManager.aidl | 216 void setAnimationScales(in float[] scales); in setAnimationScales() argument
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/frameworks/base/docs/html/training/basics/supporting-devices/ |
D | screens.jd | 57 <p class="note"><strong>Note:</strong> Android automatically scales your layout in order to 169 you provide hdpi assets, the system scales them down by one half to properly fit ldpi
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/frameworks/base/docs/html/design/tv/ |
D | patterns.jd | 86 scales it to fit. 113 scales it to fit.
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/frameworks/base/docs/html/guide/practices/ |
D | screens_support.jd | 269 <li>The system scales dp units as appropriate for the current screen density</li> 270 <li>The system scales drawable resources to the appropriate size, based on the current screen 281 scales the density-independent pixel values down and up, respectively, to fit the screen as 286 "wrap_content"}, as appropriate. The system then scales bitmap drawables as appropriate in order to 339 <p>By default, Android scales your bitmap drawables ({@code .png}, {@code .jpg}, and {@code 342 the baseline, medium screen density (mdpi), then the system scales them up when on a high-density 343 screen, and scales them down when on a low-density screen. This scaling can cause artifacts in the 397 <li>If no matching resource is available, the system uses the default resource and scales it up 402 normal screen size and a medium-density. As such, the system scales default density 639 <p>If your UI uses bitmaps that need to fit the size of a view even after the system scales [all …]
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D | screens-distribution.jd | 52 <p>Because the system generally scales applications to fit larger screens well, you shouldn't
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D | screen-compat-mode.jd | 81 it would on a normal size handset (approximately emulating a 320dp x 480dp screen), then scales it
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D | optimizing-for-3.0.jd | 534 <p>Because Android automatically scales applications to fit larger screens, you shouldn't
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/frameworks/base/docs/html/training/printing/ |
D | photos.jd | 46 option scales the image so that it fills the entire printable area of the page. Choosing this
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/frameworks/base/docs/html/about/versions/ |
D | android-3.2.jd | 82 compatibility mode that renders the UI on a smaller screen area, then scales it 288 renders the application in a smaller screen area and then scales the pixels to
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D | android-4.1.jd | 657 <dd>Creates an animation that scales up the activity window from a specified starting 662 <dd>Creates an animation that scales up the activity window starting from a specified
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D | android-4.3.jd | 616 quality image and various image scales, which can be particularly useful if you expect your
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D | android-4.0-highlights.jd | 904 monitors, blood meters, thermometers, and scales. </p>
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D | android-4.0.jd | 713 blood meters, thermometers, and scales.</p>
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/frameworks/base/docs/html/training/animation/ |
D | screen-slide.jd | 310 right. This depth animation fades the page out, and scales it down linearly.
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/frameworks/base/services/core/java/com/android/server/wm/ |
D | WindowManagerService.java | 5596 public void setAnimationScales(float[] scales) { in setAnimationScales() argument 5602 if (scales != null) { in setAnimationScales() 5603 if (scales.length >= 1) { in setAnimationScales() 5604 mWindowAnimationScaleSetting = fixScale(scales[0]); in setAnimationScales() 5606 if (scales.length >= 2) { in setAnimationScales() 5607 mTransitionAnimationScaleSetting = fixScale(scales[1]); in setAnimationScales() 5609 if (scales.length >= 3) { in setAnimationScales() 5610 mAnimatorDurationScaleSetting = fixScale(scales[2]); in setAnimationScales()
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/frameworks/base/docs/html/training/material/ |
D | animations.jd | 164 translates and scales the image smoothly between these activities.</li>
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/frameworks/base/docs/html/topic/performance/ |
D | reduce-apk-size.jd | 231 Android automatically scales existing resources originally designed for other
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/frameworks/base/docs/html/guide/topics/connectivity/ |
D | bluetooth.jd | 925 Bluetooth, such as heart-rate monitors, blood meters, thermometers, scales, and 1011 monitors, blood meters, thermometers, and scales. The Bluetooth Health API
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/frameworks/base/docs/html/guide/topics/resources/ |
D | drawable-resource.jd | 310 that Android scales when content within the View exceeds the normal image bounds. You 535 that scales to fit its container View:</p> 1649 <p class="note"><strong>Note:</strong> The shape scales to the size of the container
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | hardware-accel.jd | 416 The following table shows when implementation was changed to correctly handle large scales:
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/frameworks/base/docs/html/about/versions/nougat/ |
D | android-7.0.jd | 311 translations or scales of a video playing in a {@link android.view.SurfaceView}
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/frameworks/wilhelm/doc/ |
D | Doxyfile | 1075 # based approach is that it scales better to large projects and allows
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