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Searched refs:snapOut (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DCanvasState.cpp265 bool snapOut) const { in calculateQuickRejectForScissor()
272 r.snapGeometryToPixelBoundaries(snapOut); in calculateQuickRejectForScissor()
DRect.h223 void snapGeometryToPixelBoundaries(bool snapOut) { in snapGeometryToPixelBoundaries() argument
224 if (snapOut) { in snapGeometryToPixelBoundaries()
DCanvasState.h146 bool* clipRequired, bool* roundRectClipRequired, bool snapOut) const;
DOpenGLRenderer.cpp1361 bool snapOut = paint && paint->isAntiAlias(); in quickRejectSetupScissor() local
1374 &clipRequired, &roundRectClipRequired, snapOut)) { in quickRejectSetupScissor()