/frameworks/native/opengl/libagl/ |
D | texture.cpp | 36 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex); 303 sp<EGLTextureObject> tex; in getAndBindActiveTextureObject() local 316 tex = c->textures.defaultTexture; in getAndBindActiveTextureObject() 318 if (c->textures.tmu[i].texture == tex.get()) in getAndBindActiveTextureObject() 323 tex = c->surfaceManager->replaceTexture(name); in getAndBindActiveTextureObject() 328 u.texture = tex.get(); in getAndBindActiveTextureObject() 332 return tex; in getAndBindActiveTextureObject() 336 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex) in bindTextureTmu() argument 338 if (tex.get() == c->textures.tmu[tmu].texture) in bindTextureTmu() 348 u.texture = tex.get(); in bindTextureTmu() [all …]
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D | TextureObjectManager.cpp | 283 sp<EGLTextureObject> tex; in replaceTexture() local 291 tex = old; in replaceTexture() 294 tex = new EGLTextureObject(); in replaceTexture() 295 tex->copyParameters(old); in replaceTexture() 297 mTextures.add(name, tex); in replaceTexture() 300 return tex; in replaceTexture()
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D | mipmap.cpp | 30 status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex) in buildAPyramid() argument 33 const GGLSurface* base = &tex->surface; in buildAPyramid() 47 if (tex->reallocate(level, w, h, w, in buildAPyramid() 54 GGLSurface& cur = tex->editMip(level); in buildAPyramid()
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | ProgramCache.cpp | 100 uint32_t tex = shaderKey.getTextureTarget(); in primeCache() local 101 if (tex != Key::TEXTURE_OFF && in primeCache() 102 tex != Key::TEXTURE_EXT && in primeCache() 103 tex != Key::TEXTURE_2D) { in primeCache()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 267 static void doSingleTest(uint32_t pgmNum, int tex) { in doSingleTest() argument 281 glBindTexture(GL_TEXTURE_2D, tex); in doSingleTest() 283 glBindTexture(GL_TEXTURE_2D, tex); in doSingleTest() 294 sprintf(gCurrentTestName, "%s, %i, %i, 1", gFragmentTests[pgmNum]->name, pgmNum, tex); in doSingleTest()
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/frameworks/native/services/surfaceflinger/ |
D | SurfaceFlingerConsumer.h | 40 uint32_t tex, const Layer* layer) in SurfaceFlingerConsumer() argument 41 : GLConsumer(consumer, tex, GLConsumer::TEXTURE_EXTERNAL, false, false), in SurfaceFlingerConsumer()
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/frameworks/compile/mclinker/unittests/ |
D | test3.txt | 83 taz: $(DEVO_SUPPORT) $(SUPPORT_FILES) texinfo/texinfo.tex 102 gdb-tar: $(DEVO_SUPPORT)OH(SUPPORT_FILES) texinfo/texinfo.tex 121 gdb-taz: gdb-tar $(DEVO_SUPPORT) $(SUPPORT_FILES) texinfo/texinfo.tex 132 do-proto-toplev: $(DEVO_SUPPORT) $(SUPPORT_FILES) texinfo/texinfo.tex 191 ln -s ../../texinfo/texinfo.tex proto-toplev/texinfo/ 240 TEXINFO_SUPPORT= texinfo/texinfo.tex
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/frameworks/native/include/gui/ |
D | GLConsumer.h | 86 uint32_t tex, uint32_t texureTarget, bool useFenceSync, 232 status_t attachToContext(uint32_t tex);
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/frameworks/rs/driver/ |
D | rsdShader.cpp | 386 void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocation *tex) { in setupSampler() argument 408 DrvAllocation *drvTex = (DrvAllocation *)tex->mHal.drv; in setupSampler() 416 if (!dc->gl.gl.OES_texture_npot && tex->getType()->getIsNp2()) { in setupSampler() 417 if (tex->getHasGraphicsMipmaps() && in setupSampler() 443 if (tex->getHasGraphicsMipmaps()) { in setupSampler()
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D | rsdShader.h | 99 const android::renderscript::Allocation *tex);
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D | rsdGL.cpp | 541 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords() local 546 attribs[1].set(GL_FLOAT, 2, 8, false, (size_t)tex, "ATTRIB_texture0"); in rsdGLDrawQuadTexCoords()
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D | rsdRuntimeStubs.cpp | 814 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; local 818 attribs[1].set(GL_FLOAT, 2, 8, false, (size_t)tex, "ATTRIB_texture0");
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLCanvas.java | 96 public abstract void drawMesh(BasicTexture tex, int x, int y, int xyBuffer, in drawMesh() argument
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/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 152 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, in GLConsumer() argument 164 mTexName(tex), in GLConsumer() 637 status_t GLConsumer::attachToContext(uint32_t tex) { in attachToContext() argument 668 glBindTexture(mTexTarget, GLuint(tex)); in attachToContext() 672 mTexName = tex; in attachToContext()
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/frameworks/base/core/jni/android/graphics/ |
D | SurfaceTexture.cpp | 351 static jint SurfaceTexture_attachToGLContext(JNIEnv* env, jobject thiz, jint tex) in SurfaceTexture_attachToGLContext() argument 354 return surfaceTexture->attachToContext((GLuint)tex); in SurfaceTexture_attachToGLContext()
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/frameworks/base/libs/hwui/hwui/ |
D | Canvas.h | 194 const float* verts, const float* tex, const int* colors,
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/frameworks/base/libs/hwui/ |
D | RecordingCanvas.h | 172 const float* verts, const float* tex, const int* colors, in drawVertices() argument
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D | DisplayListCanvas.h | 193 const float* verts, const float* tex, const int* colors, in drawVertices() argument
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D | SkiaCanvas.cpp | 134 const float* verts, const float* tex, const int* colors,
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/frameworks/rs/api/ |
D | rs_graphics.spec | 840 arg: const rs_matrix4x4* tex, "texture matrix"
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/frameworks/rs/scriptc/ |
D | rs_graphics.rsh | 1278 * tex: texture matrix 1287 rsgProgramVertexLoadTextureMatrix(const rs_matrix4x4* tex);
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/frameworks/base/core/res/assets/webkit/ |
D | hyph_en_US.dic | 4765 3tex 8844 .3tex
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/frameworks/base/docs/html/guide/topics/renderscript/reference/ |
D | rs_graphics.jd | 2064 …adTextureMatrix(const <a href='rs_value_types.html#android_rs:rs_matrix4x4'>rs_matrix4x4</a>* tex); 2073 <tr><th>tex</th><td>texture matrix</td></tr>
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